Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (6)
Life Giver
Master Trader
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 6 CH 3 IN 8 AG 6 LK 6
Small Guns, Speech, and Lockpick
Level 2
Sneak +3 (20), Small Guns +3 (35), Unarmed +3 (20), Speech +2 (30), Repair +2 (23), Barter +2 (15), Melee Weapons +3 (20)
Intense Training (CH)
Level 3
Small Guns +5 (40), Speech +4 (34), Repair +5 (30), Science +2 (25), Medicine +2 (25)
Intense Training (IN)
Level 4
Small Guns +5 (45), Lockpick +5 (35), Speech +1 (35), Medicine +8 (33)
Educated
Level 5
Sneak +5 (25), Small Guns +5 (50), Repair +10 (40), Medicine +2 (35)
Comprehension
Level 6
Energy Weapons +9 (24), Explosives +5 (20), Barter +5 (20), Big Guns +3 (20)
Toughness
Level 7
Energy Weapons +1 (25), Unarmed +5 (25), Explosives +3 (23), Barter +3 (25), Melee Weapons +5 (25), Big Guns +5 (25)
Intense Training (CH)
Level 8
Sneak +5 (30), Energy Weapons +2 (27), Speech +3 (40), Explosives +2 (25), Science +5 (30), Melee Weapons +5 (30)
Commando
Level 9
Energy Weapons +3 (30), Unarmed +4 (29), Explosives +5 (30), Barter +5 (30), Big Guns +5 (30)
Strong Back
Level 10
Sneak +5 (35), Small Guns +10 (60), Energy Weapons +1 (31), Lockpick +5 (40), Unarmed +1 (30)
Finesse
Ant Sight
Auto Expert
Barkskin
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +2 (35)
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Big Book of Science => Science +2 (53)
Level 11
Energy Weapons +2 (35), Unarmed +5 (35), Explosives +3 (35), Barter +3 (35), Melee Weapons +4 (34), Big Guns +5 (35)
Intense Training (CH)
Level 12
Sneak +1 (36), Small Guns +3 (66), Energy Weapons +1 (36), Lockpick +1 (46), Unarmed +1 (36), Speech +4 (46), Repair +2 (42), Explosives +1 (36), Barter +1 (36), Science +3 (56), Melee Weapons +2 (36), Medicine +1 (36), Big Guns +1 (36)
Sniper
Level 13
Sneak +2 (38), Energy Weapons +2 (38), Lockpick +4 (50), Unarmed +2 (38), Repair +2 (44), Explosives +2 (38), Barter +2 (38), Melee Weapons +2 (38), Medicine +2 (38), Big Guns +2 (38)
Life Giver
Level 14
Energy Weapons +2 (41), Barter +2 (41), Science +4 (61), Medicine +12 (51), Big Guns +2 (41)
Intense Training (LK)
Level 15
Small Guns +2 (71), Unarmed +2 (41), Speech +4 (51), Explosives +2 (41), Melee Weapons +2 (41), Medicine +10 (61)
Intense Training (AG)
Level 16
Sneak +4 (45), Unarmed +3 (44), Repair +3 (48), Explosives +3 (44), Barter +3 (44), Melee Weapons +3 (44), Big Guns +3 (44)
Cyborg
Level 17
Sneak +5 (50), Unarmed +3 (47), Repair +2 (50), Explosives +3 (47), Barter +3 (47), Melee Weapons +3 (47), Big Guns +3 (47)
Action Boy/Girl
Level 18
Sneak +1 (51), Unarmed +4 (51), Repair +1 (51), Explosives +4 (51), Barter +4 (51), Melee Weapons +4 (51), Big Guns +4 (51)
Better Criticals
Level 19
Sneak +2 (53), Repair +4 (55), Explosives +4 (55), Barter +4 (55), Melee Weapons +4 (55), Big Guns +4 (55)
Tag! (Energy Weapons)
Level 20
Sneak +2 (55), Lockpick +6 (57), Unarmed +2 (53), Speech +2 (53), Repair +2 (57), Explosives +2 (57), Barter +2 (57), Melee Weapons +2 (57), Big Guns +2 (57)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Sneak +3 (58), Lockpick +1 (58), Unarmed +5 (58), Speech +5 (58), Repair +1 (58), Explosives +2 (59), Barter +2 (59), Melee Weapons +1 (58), Big Guns +2 (59)
Concentrated Fire (Energy Weapons)
Level 22
Sneak +2 (70), Energy Weapons +4 (70), Lockpick +2 (60), Unarmed +2 (60), Speech +2 (60), Repair +2 (60), Explosives +2 (61), Barter +2 (61), Melee Weapons +2 (60), Big Guns +2 (61)
Silent Running (Energy Weapons)
Level 23
Lockpick +2 (62), Unarmed +1 (61), Speech +2 (62), Repair +3 (63), Explosives +2 (63), Barter +2 (63), Science +3 (64), Melee Weapons +3 (63), Medicine +2 (63), Big Guns +2 (63)
Fast Metabolism (Energy Weapons)
Level 24
Lockpick +3 (65), Unarmed +4 (65), Speech +3 (65), Repair +2 (65), Explosives +2 (65), Barter +2 (65), Science +1 (65), Melee Weapons +2 (65), Medicine +2 (65), Big Guns +1 (64)
Pyromaniac (Energy Weapons)
Level 25
Sneak +1 (71), Small Guns +1 (72), Energy Weapons +1 (71), Lockpick +2 (67), Unarmed +1 (66), Speech +1 (66), Repair +2 (67), Explosives +2 (67), Barter +2 (67), Science +2 (67), Melee Weapons +2 (67), Medicine +2 (67), Big Guns +3 (67)
Robotics Expert (Energy Weapons)
Level 26
Lockpick +3 (70), Speech +1 (67), Repair +3 (70), Explosives +3 (70), Barter +3 (70), Melee Weapons +3 (70), Medicine +3 (70), Big Guns +3 (70)
Animal Friend (Energy Weapons)
Level 27
Small Guns +2 (74), Unarmed +4 (70), Speech +3 (70), Science +13 (80)
Master Trader (Energy Weapons)
Level 28
Sneak +2 (73), Small Guns +1 (75), Energy Weapons +4 (75), Explosives +5 (75), Barter +5 (75), Big Guns +5 (75)
Adamantium Skeleton (Energy Weapons)
Level 29
Sneak +2 (75), Lockpick +5 (75), Repair +5 (75), Melee Weapons +5 (75), Medicine +5 (75)
Gunslinger (Energy Weapons)
Level 30
Sneak +2 (82), Small Guns +2 (82), Unarmed +3 (80), Speech +4 (81), Repair +4 (80), Science +1 (82), Medicine +6 (82)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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