Level 1
ST 6 PE 5 EN 6 CH 3 IN 8 AG 6 LK 6
Small Guns, Speech, and Lockpick
Level 2
Sneak +3 (20), Small Guns +3 (35), Unarmed +3 (20), Speech +2 (30), Repair +2 (23), Barter +2 (15), Melee Weapons +3 (20)
Intense Training (CH)
Level 3
Small Guns +5 (40), Speech +4 (34), Repair +5 (30), Science +2 (25), Medicine +2 (25)
Intense Training (IN)
Level 4
Small Guns +5 (45), Lockpick +5 (35), Speech +1 (35), Medicine +8 (33)
Educated
Level 5
Sneak +5 (25), Small Guns +5 (50), Repair +10 (40), Medicine +2 (35)
Comprehension
Level 6
Energy Weapons +9 (24), Explosives +5 (20), Barter +5 (20), Big Guns +3 (20)
Toughness
Level 7
Energy Weapons +1 (25), Unarmed +5 (25), Explosives +3 (23), Barter +3 (25), Melee Weapons +5 (25), Big Guns +5 (25)
Intense Training (CH)
Level 8
Sneak +5 (30), Energy Weapons +2 (27), Speech +3 (40), Explosives +2 (25), Science +5 (30), Melee Weapons +5 (30)
Commando
Level 9
Energy Weapons +3 (30), Unarmed +4 (29), Explosives +5 (30), Barter +5 (30), Big Guns +5 (30)
Strong Back
Level 10
Sneak +5 (35), Small Guns +10 (60), Energy Weapons +1 (31), Lockpick +5 (40), Unarmed +1 (30)
Finesse
Ant Sight
Auto Expert
Barkskin
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +2 (35)
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Big Book of Science => Science +2 (53)
Level 11
Energy Weapons +2 (35), Unarmed +5 (35), Explosives +3 (35), Barter +3 (35), Melee Weapons +4 (34), Big Guns +5 (35)
Intense Training (CH)
Level 12
Sneak +1 (36), Small Guns +3 (66), Energy Weapons +1 (36), Lockpick +1 (46), Unarmed +1 (36), Speech +4 (46), Repair +2 (42), Explosives +1 (36), Barter +1 (36), Science +3 (56), Melee Weapons +2 (36), Medicine +1 (36), Big Guns +1 (36)
Sniper
Level 13
Sneak +2 (38), Energy Weapons +2 (38), Lockpick +4 (50), Unarmed +2 (38), Repair +2 (44), Explosives +2 (38), Barter +2 (38), Melee Weapons +2 (38), Medicine +2 (38), Big Guns +2 (38)
Life Giver
Level 14
Energy Weapons +2 (41), Barter +2 (41), Science +4 (61), Medicine +12 (51), Big Guns +2 (41)
Intense Training (LK)
Level 15
Small Guns +2 (71), Unarmed +2 (41), Speech +4 (51), Explosives +2 (41), Melee Weapons +2 (41), Medicine +10 (61)
Intense Training (AG)
Level 16
Sneak +4 (45), Unarmed +3 (44), Repair +3 (48), Explosives +3 (44), Barter +3 (44), Melee Weapons +3 (44), Big Guns +3 (44)
Cyborg
Level 17
Sneak +5 (50), Unarmed +3 (47), Repair +2 (50), Explosives +3 (47), Barter +3 (47), Melee Weapons +3 (47), Big Guns +3 (47)
Action Boy/Girl
Level 18
Sneak +1 (51), Unarmed +4 (51), Repair +1 (51), Explosives +4 (51), Barter +4 (51), Melee Weapons +4 (51), Big Guns +4 (51)
Better Criticals
Level 19
Sneak +2 (53), Repair +4 (55), Explosives +4 (55), Barter +4 (55), Melee Weapons +4 (55), Big Guns +4 (55)
Tag! (Energy Weapons)
Level 20
Sneak +2 (55), Lockpick +6 (57), Unarmed +2 (53), Speech +2 (53), Repair +2 (57), Explosives +2 (57), Barter +2 (57), Melee Weapons +2 (57), Big Guns +2 (57)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Sneak +3 (58), Lockpick +1 (58), Unarmed +5 (58), Speech +5 (58), Repair +1 (58), Explosives +2 (59), Barter +2 (59), Melee Weapons +1 (58), Big Guns +2 (59)
Concentrated Fire (Energy Weapons)
Level 22
Sneak +2 (70), Energy Weapons +4 (70), Lockpick +2 (60), Unarmed +2 (60), Speech +2 (60), Repair +2 (60), Explosives +2 (61), Barter +2 (61), Melee Weapons +2 (60), Big Guns +2 (61)
Silent Running (Energy Weapons)
Level 23
Lockpick +2 (62), Unarmed +1 (61), Speech +2 (62), Repair +3 (63), Explosives +2 (63), Barter +2 (63), Science +3 (64), Melee Weapons +3 (63), Medicine +2 (63), Big Guns +2 (63)
Fast Metabolism (Energy Weapons)
Level 24
Lockpick +3 (65), Unarmed +4 (65), Speech +3 (65), Repair +2 (65), Explosives +2 (65), Barter +2 (65), Science +1 (65), Melee Weapons +2 (65), Medicine +2 (65), Big Guns +1 (64)
Pyromaniac (Energy Weapons)
Level 25
Sneak +1 (71), Small Guns +1 (72), Energy Weapons +1 (71), Lockpick +2 (67), Unarmed +1 (66), Speech +1 (66), Repair +2 (67), Explosives +2 (67), Barter +2 (67), Science +2 (67), Melee Weapons +2 (67), Medicine +2 (67), Big Guns +3 (67)
Robotics Expert (Energy Weapons)
Level 26
Lockpick +3 (70), Speech +1 (67), Repair +3 (70), Explosives +3 (70), Barter +3 (70), Melee Weapons +3 (70), Medicine +3 (70), Big Guns +3 (70)
Animal Friend (Energy Weapons)
Level 27
Small Guns +2 (74), Unarmed +4 (70), Speech +3 (70), Science +13 (80)
Master Trader (Energy Weapons)
Level 28
Sneak +2 (73), Small Guns +1 (75), Energy Weapons +4 (75), Explosives +5 (75), Barter +5 (75), Big Guns +5 (75)
Adamantium Skeleton (Energy Weapons)
Level 29
Sneak +2 (75), Lockpick +5 (75), Repair +5 (75), Melee Weapons +5 (75), Medicine +5 (75)
Gunslinger (Energy Weapons)
Level 30
Sneak +2 (82), Small Guns +2 (82), Unarmed +3 (80), Speech +4 (81), Repair +4 (80), Science +1 (82), Medicine +6 (82)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)