Level 1
ST 5 PE 7 EN 7 CH 1 IN 9 AG 6 LK 5
Speech, Barter, and Melee Weapons
Bobblehead (Intelligence)
Level 2
Energy Weapons +6 (25), Lockpick +6 (25), Explosives +6 (25), Big Guns +2 (21)
Intense Training (ST)
Level 3
Sneak +3 (20), Small Guns +8 (25), Unarmed +1 (20), Speech +1 (23), Barter +3 (25), Big Guns +4 (25)
Intense Training (LK)
Level 4
Sneak +5 (25), Lockpick +5 (30), Unarmed +5 (25), Speech +2 (25), Melee Weapons +3 (35)
Educated
Level 5
Energy Weapons +5 (30), Explosives +5 (30), Barter +5 (30), Medicine +3 (28), Big Guns +5 (30)
Comprehension
Level 6
Repair +6 (31), Explosives +15 (45), Medicine +2 (30)
Toughness
Level 7
Sneak +5 (30), Small Guns +5 (30), Speech +4 (29), Repair +4 (35), Science +5 (30)
Bloody Mess
Level 8
Unarmed +5 (30), Speech +1 (30), Repair +5 (40), Explosives +5 (50), Barter +2 (32), Melee Weapons +5 (40)
Demolition Expert
Level 9
Energy Weapons +5 (35), Barter +8 (40), Big Guns +10 (40)
Commando
Level 10
Energy Weapons +5 (40), Lockpick +10 (40), Medicine +8 (38)
Finesse
Level 11
Sneak +1 (31), Small Guns +10 (40), Science +10 (40), Medicine +2 (40)
Strong Back
Level 12
Sneak +9 (40), Unarmed +4 (34), Speech +10 (40)
Sniper
Level 13
Lockpick +7 (47), Unarmed +6 (40), Explosives +10 (60)
Pyromaniac
Level 14
Energy Weapons +10 (50), Lockpick +3 (50), Science +10 (50)
Robotics Expert
Level 15
Energy Weapons +10 (60), Repair +10 (50), Science +3 (53)
Adamantium Skeleton
Level 16
Science +7 (60), Melee Weapons +6 (46), Medicine +10 (50)
Better Criticals
Level 17
Barter +9 (49), Melee Weapons +4 (50), Big Guns +10 (50)
Action Boy/Girl
Level 18
Small Guns +20 (60), Repair +2 (52), Barter +1 (50)
Rad Resistance
Level 19
Repair +8 (60), Melee Weapons +10 (60), Medicine +5 (55)
Concentrated Fire
Level 20
Lockpick +10 (60), Medicine +5 (60), Big Guns +8 (58)
Cyborg
Level 21
Sneak +11 (51), Barter +10 (60), Big Guns +2 (60)
Grim Reaper's Sprint
Level 22
Sneak +9 (60), Speech +14 (54)
Deep Sleep
Level 23
Unarmed +17 (57), Speech +6 (60)
Puppies!
Level 24
Unarmed +3 (60), Barter +10 (70), Big Guns +10 (70)
Demolition Expert
Level 25
Lockpick +10 (70), Explosives +10 (70), Medicine +3 (63)
No Weaknesses
Level 26
Speech +2 (70), Repair +2 (62), Barter +2 (80), Melee Weapons +10 (70), Medicine +7 (70)
Lady Killer/Black Widow
Level 27
Small Guns +5 (65), Repair +8 (70), Science +10 (70)
Silent Running
Level 28
Small Guns +5 (70), Unarmed +10 (70), Repair +8 (78)
Life Giver
Level 29
Sneak +10 (80), Speech +1 (71), Repair +2 (80), Big Guns +10 (80)
Entomologist
Level 30
Small Guns +10 (88), Unarmed +10 (86), Melee Weapons +3 (81)
Almost Perfect
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Paradise Lost => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)