Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
6
 
Intelligence
9
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
10%
 
Hit Points
250
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
20
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
27
 
Lockpick
34
 
Medicine
34
 
Melee Weapons
15
 
Repair
40
 
Science
50
 
Small Guns
50
 
Sneak
17
 
Speech
35
 
Unarmed
35
 
Ant Sight
Comprehension
Educated
Intense Training (2)
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Science, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +9 (24), Explosives +10 (25)
Intense Training (LK)
Level 3
Small Guns +8 (40), Lockpick +1 (25), Unarmed +10 (25)
Intense Training (CH)
Ant Sight
Level 4
Lockpick +7 (34), Science +12 (50)
Educated
Level 5
Speech +18 (35), Barter +3 (20), Medicine +1 (34)
Comprehension
Level 6
Small Guns +10 (50), Unarmed +10 (35), Repair +2 (40)
Toughness
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