Strength
10
 
Perception
2
 
Endurance
3
 
Charisma
8
 
Intelligence
6
 
Agility
8
 
Luck
3
 
Action Points
81
 
Carry Weight
250
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
20
 
Big Guns
10
 
Energy Weapons
8
 
Explosives
8
 
Lockpick
23
 
Medicine
31
 
Melee Weapons
24
 
Repair
16
 
Science
16
 
Small Guns
35
 
Sneak
20
 
Speech
20
 
Unarmed
10
 
Level 1
ST 10 PE 2 EN 3 CH 8 IN 6 AG 8 LK 3
Lockpick, Medicine, and Small Guns
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