Strength
7
 
Perception
10
 
Endurance
6
 
Charisma
6
 
Intelligence
9
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
420
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
36
 
Big Guns
37
 
Energy Weapons
67
 
Explosives
69
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
85
 
Repair
100
 
Science
94
 
Small Guns
100
 
Sneak
100
 
Speech
55
 
Unarmed
35
 
Ant Sight
Contract Killer
Covert Ops
Educated
Gun Nut (3)
Infiltrator
Intense Training (6)
Light Step
Mister Sandman
Ninja
Power Armor Training
Silent Running
Tag!
Thief (3)
Wired Reflexes
Level 1
ST 5 PE 7 EN 5 CH 5 IN 6 AG 7 LK 5
Lockpick, Repair, and Sneak
Level 2
Sneak +1 (40), Small Guns +1 (20), Energy Weapons +1 (20), Lockpick +1 (40), Explosives +6 (25), Science +3 (20), Medicine +3 (20)
Thief
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Covert Ops
Ant Sight
Wired Reflexes
Power Armor Training
Level 3
Sneak +8 (65), Small Guns +5 (40), Lockpick +3 (65), Explosives +1 (40)
Thief
Level 4
Energy Weapons +1 (35), Lockpick +10 (75), Repair +6 (50)
Educated
Level 5
Sneak +15 (85), Lockpick +5 (85)
Thief
Level 6
Small Guns +20 (65)
Gun Nut
Level 7
Sneak +5 (90), Lockpick +5 (90), Repair +10 (70)
Gun Nut
Level 8
Unarmed +4 (31), Speech +6 (33), Science +10 (45)
Gun Nut
Level 9
Unarmed +4 (35), Speech +2 (35), Melee Weapons +8 (35), Medicine +3 (35), Big Guns +3 (30)
Intense Training (AG)
Level 10
Small Guns +2 (79), Energy Weapons +5 (40), Barter +8 (35), Medicine +5 (40)
Mister Sandman
Level 11
Speech +5 (40), Science +15 (60)
Intense Training (AG)
Level 12
Small Guns +10 (91), Medicine +10 (50)
Silent Running
Level 13
Science +10 (70), Melee Weapons +10 (45)
Intense Training (PE)
Level 14
Lockpick +8 (100), Repair +12 (87)
Light Step
Level 15
Small Guns +7 (98), Repair +13 (100)
Contract Killer
Level 16
Small Guns +2 (100), Explosives +18 (60)
Tag! (Speech)
Level 17
Science +20 (92)
Intense Training (IN)
Level 18
Energy Weapons +14 (56), Big Guns +7 (37)
Infiltrator
Level 19
Energy Weapons +11 (67), Explosives +9 (69), Barter +1 (36)
Intense Training (IN)
Level 20
Melee Weapons +22 (69)
Intense Training (ST)
Level 21
Melee Weapons +16 (85), Medicine +6 (60)
Ninja
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