Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
7
 
Intelligence
9
 
Agility
7
 
Luck
8
 
Action Points
79
 
Carry Weight
240
 
Critical Chance
13%
 
Dmg Resist
18%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (10)
Lady Killer/Black Widow
Nerves of Steel
Ninja
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Absorption
Rad Regeneration
Silent Running
Sniper
Wired Reflexes
Level 1
ST 5 PE 7 EN 5 CH 5 IN 8 AG 5 LK 5
Small Guns, Barter, Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +1 (37)
Big Book of Science => Science +1 (38)
Level 2
Barter +8 (50), Big Guns +11 (38)
Intense Training (ST)
Level 3
Energy Weapons +7 (40), Big Guns +12 (50)
Intense Training (ST)
Level 4
Energy Weapons +10 (50), Explosives +9 (42)
Educated
Level 5
Explosives +8 (50), Medicine +14 (47)
Comprehension
Level 6
Melee Weapons +19 (50), Medicine +3 (50)
Intense Training (EN)
Level 7
Repair +17 (50), Science +5 (43)
Intense Training (EN)
Level 8
Small Guns +5 (51), Sneak +10 (38), Science +7 (51)
Intense Training (LK)
Level 9
Speech +10 (38), Sneak +12 (50)
Intense Training (LK)
Level 10
Unarmed +10 (44), Speech +12 (50)
Intense Training (EN)
Big Book of Science => Science +2 (53)
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Dean's Electronics => Repair +2 (53)
Dean's Electronics => Repair +2 (55)
Dean's Electronics => Repair +2 (57)
Dean's Electronics => Repair +2 (59)
Dean's Electronics => Repair +2 (61)
Dean's Electronics => Repair +2 (63)
Dean's Electronics => Repair +2 (65)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (53)
Duck and Cover! => Explosives +2 (55)
Duck and Cover! => Explosives +2 (57)
Duck and Cover! => Explosives +2 (59)
Duck and Cover! => Explosives +2 (61)
Duck and Cover! => Explosives +2 (63)
Duck and Cover! => Explosives +2 (65)
Duck and Cover! => Explosives +2 (67)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Level 11
Energy Weapons +9 (60), Lockpick +1 (53), Barter +9 (60), Big Guns +3 (60)
Intense Training (AG)
Level 12
Small Guns +6 (59), Lockpick +7 (60), Melee Weapons +9 (62)
Intense Training (ST)
Level 13
Small Guns +1 (60), Unarmed +11 (55), Speech +10 (62)
Intense Training (CH)
Level 14
Small Guns +2 (62), Energy Weapons +3 (63), Lockpick +3 (63), Unarmed +7 (62), Barter +1 (63), Science +3 (100), Big Guns +3 (63)
Commando
Level 15
Small Guns +18 (80), Lockpick +1 (64), Unarmed +1 (63), Speech +1 (63), Melee Weapons +1 (63)
Finesse
Level 16
Energy Weapons +7 (70), Lockpick +6 (70), Big Guns +9 (72)
Sniper
Level 17
Energy Weapons +9 (89), Big Guns +13 (85)
Cyborg
Level 18
Energy Weapons +1 (90), Lockpick +15 (85), Melee Weapons +1 (64), Big Guns +5 (90)
Better Criticals
Level 19
Unarmed +7 (70), Speech +2 (65), Barter +7 (70), Melee Weapons +6 (70)
Adamantium Skeleton
Level 20
Unarmed +10 (80), Speech +5 (70), Melee Weapons +7 (77)
Explorer
Level 21
Lockpick +15 (100), Melee Weapons +7 (84)
Ninja
Level 22
Barter +22 (92)
Grim Reaper's Sprint
Level 23
Energy Weapons +9 (99), Barter +3 (95), Big Guns +10 (100)
Silent Running
Level 24
Energy Weapons +1 (100), Barter +5 (100), Melee Weapons +16 (100)
Pyromaniac
Level 25
Small Guns +20 (100), Speech +2 (72)
Lady Killer/Black Widow
Level 26
Speech +22 (94)
Nerves of Steel
Level 27
Unarmed +16 (96), Speech +6 (100)
Gunslinger
Level 28
Unarmed +4 (100)
Rad Absorption
Level 29

Concentrated Fire
Level 30

Nuclear Anomaly
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