Level 1
ST 6 PE 6 EN 5 CH 3 IN 8 AG 6 LK 6
Sneak, Speech, and Lockpick
Bobblehead (Medicine)
Level 2
Energy Weapons +2 (19), Unarmed +8 (23), Melee Weapons +8 (25)
Gun Nut
Level 3
Sneak +3 (35), Small Guns +3 (25), Speech +4 (30), Repair +4 (30), Science +4 (25)
Little Leaguer
Level 4
Energy Weapons +1 (20), Lockpick +3 (35), Unarmed +7 (30), Explosives +3 (25), Medicine +4 (35)
Educated
Level 5
Sneak +5 (40), Small Guns +5 (30), Speech +5 (35), Barter +1 (12), Melee Weapons +5 (35)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (37)
Rad Regeneration
Level 6
Lockpick +5 (40), Speech +5 (40), Barter +3 (15), Melee Weapons +3 (40), Medicine +5 (40)
Toughness
Level 7
Energy Weapons +10 (30), Unarmed +1 (31), Science +10 (35)
Gunslinger
Level 8
Sneak +2 (42), Lockpick +10 (50), Unarmed +9 (40)
Commando
Level 9
Sneak +3 (45), Small Guns +3 (33), Speech +10 (50), Science +5 (40)
Iron Fist
Level 10
Sneak +5 (50), Small Guns +2 (35), Unarmed +10 (50), Science +4 (44)
Finesse
Level 11
Small Guns +5 (40), Repair +10 (40), Science +6 (50)
Strong Back
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Big Book of Science => Science +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (17)
Lying, Congressional Style => Speech +2 (52)
Guns and Bullets => Small Guns +2 (42)
Level 12
Small Guns +8 (50), Speech +2 (54), Melee Weapons +10 (50), Big Guns +1 (18)
Silent Running
Level 13
Energy Weapons +10 (40), Science +1 (53), Medicine +10 (50)
Sniper
Level 14
Sneak +3 (65), Speech +1 (55), Science +7 (60), Medicine +10 (60)
Cyborg
Level 15
Repair +10 (50), Barter +1 (16), Melee Weapons +10 (60)
Iron Fist
Level 16
Sneak +5 (70), Barter +9 (25), Melee Weapons +7 (67)
Better Criticals
Level 17
Unarmed +10 (60), Speech +5 (60), Barter +1 (26), Melee Weapons +3 (70), Big Guns +2 (20)
Tag! (Small Guns)
Level 18
Sneak +10 (80), Barter +1 (27), Melee Weapons +10 (80)
Action Boy/Girl
Level 19
Lockpick +10 (60), Unarmed +10 (70), Barter +1 (28)
Paralyzing Palm
Level 20
Small Guns +5 (70), Speech +5 (65), Repair +10 (60), Barter +1 (29)
Ninja
Level 21
Energy Weapons +10 (60), Lockpick +5 (65), Speech +5 (70), Barter +1 (30)
Grim Reaper's Sprint
Level 22
Lockpick +10 (75), Speech +1 (71), Science +10 (70)
Iron Fist
Level 23
Energy Weapons +2 (62), Unarmed +5 (75), Speech +9 (80), Science +5 (75)
Gun Nut
Level 24
Sneak +10 (90), Unarmed +1 (76), Speech +10 (90)
Daddy's Boy/Girl
Level 25
Small Guns +15 (90), Energy Weapons +6 (68)
Little Leaguer
Level 26
Energy Weapons +12 (80), Unarmed +4 (80), Melee Weapons +5 (90)
Size Matters
Level 27
Unarmed +10 (90), Repair +10 (75), Big Guns +1 (36)
Scrounger
Level 28
Energy Weapons +6 (86), Lockpick +15 (90)
Size Matters
Ant Might
Auto Expert
Booster Shot
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Level 29
Energy Weapons +1 (97), Repair +10 (100), Science +10 (100)
Gun Nut
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Superior Defender
Wired Reflexes
Xenotech Expert
Level 30
Energy Weapons +3 (100), Medicine +18 (87)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Barkskin