Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Better Criticals
Bloody Mess
Booster Shot
Chem Resistant
Commando
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert
Educated
Entomologist
Fast Metabolism
Finesse
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Intense Training
Light Step
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Rad Resistance
Robotics Expert
Scoundrel (2)
Scrounger
Silent Running
Sniper
Superior Defender
Toughness
Warmonger
Xenotech Expert
Level 1
ST 4 PE 6 EN 5 CH 4 IN 9 AG 7 LK 5
Small Guns, Lockpick, and Repair
Level 2
Sneak +1 (20), Small Guns +6 (45), Lockpick +8 (40), Repair +2 (45), Medicine +2 (25)
Gun Nut
Level 3
Small Guns +3 (48), Energy Weapons +1 (18), Lockpick +5 (45), Repair +3 (48), Science +2 (25), Medicine +5 (30)
Intense Training (LK)
Level 4
Small Guns +2 (50), Lockpick +5 (50), Repair +7 (55), Medicine +5 (35)
Educated
Level 5
Small Guns +10 (60), Speech +2 (20), Repair +5 (60), Medicine +5 (40)
Scoundrel
Level 6
Sneak +10 (30), Small Guns +10 (70), Energy Weapons +2 (20)
Bloody Mess
Level 7
Sneak +7 (37), Small Guns +5 (75), Repair +5 (65), Medicine +5 (45)
Toughness
Guns and Bullets => Small Guns +1 (76)
Guns and Bullets => Small Guns +1 (77)
Guns and Bullets => Small Guns +1 (78)
Guns and Bullets => Small Guns +1 (79)
Guns and Bullets => Small Guns +1 (80)
Ant Sight
Hematophage
Rad Regeneration
Level 8
Sneak +8 (45), Lockpick +3 (55), Repair +5 (70), Explosives +1 (20), Medicine +5 (50)
Commando
Level 9
Sneak +5 (50), Energy Weapons +2 (24), Lockpick +5 (60), Science +5 (30), Medicine +5 (55)
Rad Resistance
Level 10
Sneak +10 (60), Energy Weapons +1 (25), Lockpick +5 (65), Speech +1 (21), Medicine +5 (60)
Finesse
Level 11
Sneak +5 (65), Speech +2 (28), Science +10 (40), Medicine +5 (65)
Scoundrel
Level 12
Sneak +5 (70), Lockpick +5 (70), Speech +2 (30), Science +5 (45), Medicine +5 (70)
Sniper
Level 13
Energy Weapons +5 (30), Speech +5 (35), Barter +2 (25), Science +10 (55)
Silent Running
Bobblehead (Sneak)
Bobblehead (Small Guns)
Level 14
Energy Weapons +1 (31), Lockpick +5 (75), Speech +1 (36), Repair +5 (75), Science +5 (60), Medicine +5 (75)
Adamantium Skeleton
Level 15
Energy Weapons +9 (50), Speech +3 (39), Science +10 (70)
Cyborg
Level 16
Energy Weapons +10 (60), Speech +2 (41), Barter +10 (35)
Better Criticals
Power Armor Training
Level 17
Energy Weapons +5 (65), Speech +9 (50), Barter +8 (43)
Action Boy/Girl
Level 18
Speech +10 (60), Barter +12 (55)
Concentrated Fire
Covert Ops
Booster Shot
Pitt Fighter
Auto Expert
Xenotech Expert
Level 19
Speech +5 (65), Explosives +7 (27), Barter +10 (65)
Fast Metabolism
Level 20
Explosives +11 (38), Big Guns +11 (26)
Grim Reaper's Sprint
Superior Defender
Ghoul Ecology
Punga Power!
Level 21
Explosives +11 (49), Big Guns +11 (37)
Light Step
Level 22
Explosives +11 (60), Big Guns +11 (48)
Chem Resistant
Level 23
Explosives +5 (65), Big Guns +17 (65)
Robotics Expert
Level 24
Unarmed +11 (26), Melee Weapons +11 (24)
Entomologist
Level 25
Unarmed +11 (37), Melee Weapons +11 (35)
Scrounger
Level 26
Unarmed +11 (48), Melee Weapons +11 (46)
Warmonger
Level 27
Unarmed +11 (59), Melee Weapons +11 (57)
Fortune Finder
Level 28
Energy Weapons +1 (66), Unarmed +7 (66), Speech +1 (66), Explosives +1 (66), Barter +1 (66), Science +1 (74), Melee Weapons +9 (66), Big Guns +1 (66)
Gunslinger
Level 29
Energy Weapons +3 (69), Unarmed +3 (69), Speech +3 (69), Explosives +3 (69), Barter +3 (69), Science +1 (75), Melee Weapons +3 (69), Big Guns +3 (69)
Demolition Expert
Level 30
Energy Weapons +3 (78), Unarmed +3 (82), Speech +3 (84), Explosives +3 (78), Barter +4 (85), Melee Weapons +3 (84), Big Guns +3 (82)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (90)
Big Book of Science => Science +1 (91)
Big Book of Science => Science +1 (92)
Big Book of Science => Science +1 (93)
Big Book of Science => Science +1 (94)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (98)
Tales of a Junktown Jerky Vendor => Barter +1 (99)
Tales of a Junktown Jerky Vendor => Barter +1 (100)
Grognak the Barbarian => Melee Weapons +1 (97)
Lying, Congressional Style => Speech +1 (97)
Lying, Congressional Style => Speech +1 (98)
Lying, Congressional Style => Speech +1 (99)
Lying, Congressional Style => Speech +1 (100)
Grognak the Barbarian => Melee Weapons +1 (98)
Grognak the Barbarian => Melee Weapons +1 (99)
Grognak the Barbarian => Melee Weapons +1 (100)
Tumblers Today => Lockpick +1 (97)
Tumblers Today => Lockpick +1 (98)
Tumblers Today => Lockpick +1 (99)
Tumblers Today => Lockpick +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (100)
Pugilism Illustrated => Unarmed +1 (95)
Pugilism Illustrated => Unarmed +1 (96)
Pugilism Illustrated => Unarmed +1 (97)
Pugilism Illustrated => Unarmed +1 (98)
Pugilism Illustrated => Unarmed +1 (99)
Pugilism Illustrated => Unarmed +1 (100)
Big Book of Science => Science +1 (95)
Big Book of Science => Science +1 (96)
Big Book of Science => Science +1 (97)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)
Nikola Tesla and You => Energy Weapons +1 (91)
Nikola Tesla and You => Energy Weapons +1 (92)
Nikola Tesla and You => Energy Weapons +1 (93)
Nikola Tesla and You => Energy Weapons +1 (94)
Nikola Tesla and You => Energy Weapons +1 (95)
Nikola Tesla and You => Energy Weapons +1 (96)
Nikola Tesla and You => Energy Weapons +1 (97)
Nikola Tesla and You => Energy Weapons +1 (98)
Nikola Tesla and You => Energy Weapons +1 (99)
Nikola Tesla and You => Energy Weapons +1 (100)
Nikola Tesla and You => Energy Weapons +1 (100)
Dean's Electronics => Repair +1 (90)
D.C. Journal of Internal Medicine => Medicine +1 (90)
D.C. Journal of Internal Medicine => Medicine +1 (91)
D.C. Journal of Internal Medicine => Medicine +1 (92)
D.C. Journal of Internal Medicine => Medicine +1 (93)
D.C. Journal of Internal Medicine => Medicine +1 (94)
D.C. Journal of Internal Medicine => Medicine +1 (95)
D.C. Journal of Internal Medicine => Medicine +1 (96)
D.C. Journal of Internal Medicine => Medicine +1 (97)
D.C. Journal of Internal Medicine => Medicine +1 (98)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Dean's Electronics => Repair +1 (91)
Dean's Electronics => Repair +1 (92)
Dean's Electronics => Repair +1 (93)
Dean's Electronics => Repair +1 (94)
Dean's Electronics => Repair +1 (95)
Dean's Electronics => Repair +1 (96)
Dean's Electronics => Repair +1 (97)
Dean's Electronics => Repair +1 (98)
Dean's Electronics => Repair +1 (99)
Dean's Electronics => Repair +1 (100)
Dean's Electronics => Repair +1 (100)
Duck and Cover! => Explosives +1 (91)
Duck and Cover! => Explosives +1 (92)
Duck and Cover! => Explosives +1 (93)
Duck and Cover! => Explosives +1 (94)
Duck and Cover! => Explosives +1 (95)
Duck and Cover! => Explosives +1 (96)
Duck and Cover! => Explosives +1 (97)
Duck and Cover! => Explosives +1 (98)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)
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