Strength
7
 
Perception
6
 
Endurance
8
 
Charisma
7
 
Intelligence
10
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
18%
 
Hit Points
310
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
30
 
Big Guns
50
 
Energy Weapons
55
 
Explosives
27
 
Lockpick
55
 
Medicine
45
 
Melee Weapons
30
 
Repair
60
 
Science
60
 
Small Guns
27
 
Sneak
27
 
Speech
40
 
Unarmed
31
 
Barkskin
Educated
Entomologist
Intense Training (2)
Pitt Fighter
Power Armor Training
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 7 CH 6 IN 7 AG 5 LK 4
Big Guns, Energy Weapons, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Barkskin
Pitt Fighter
Power Armor Training
Xenotech Expert
Wired Reflexes
Level 2
Energy Weapons +3 (45), Lockpick +3 (30), Speech +11 (40), Medicine +1 (34)
Intense Training (IN)
Level 3
Energy Weapons +5 (50), Lockpick +14 (44)
Intense Training (IN)
Level 4
Lockpick +5 (49), Science +15 (50)
Educated
Level 5
Lockpick +6 (55), Repair +5 (55), Medicine +9 (45), Big Guns +3 (49)
Entomologist
Level 6
Energy Weapons +5 (55), Repair +5 (60), Barter +1 (30), Science +10 (60), Melee Weapons +1 (30), Big Guns +1 (50)
Toughness
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