Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
2
 
Intelligence
7
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
10
 
Big Guns
16
 
Energy Weapons
22
 
Explosives
22
 
Lockpick
42
 
Medicine
20
 
Melee Weapons
16
 
Repair
40
 
Science
22
 
Small Guns
40
 
Sneak
20
 
Speech
10
 
Unarmed
16
 
Intense Training
Level 1
ST 5 PE 7 EN 5 CH 2 IN 7 AG 7 LK 7
Lockpick, Repair, and Small Guns
Level 2
Small Guns +5 (40), Lockpick +5 (42), Repair +5 (40), Science +2 (22)
Intense Training (PE)
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