Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Lady Killer/Black Widow
Life Giver
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Swift Learner
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 7 LK 5
Science, Small Guns, and Repair
Level 2
Small Guns +6 (40), Repair +7 (45), Science +2 (40), Medicine +4 (27)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Speech +9 (16), Medicine +11 (40)
Swift Learner
Level 4
Speech +19 (35), Barter +1 (8)
Educated
Level 5
Lockpick +18 (35), Speech +5 (40)
Entomologist
Bobblehead (Medicine)
Level 6
Lockpick +5 (40), Speech +10 (50), Science +8 (50)
Bloody Mess
Level 7
Lockpick +10 (50), Repair +3 (50), Barter +10 (18)
Toughness
Level 8
Sneak +23 (42)
Commando
Level 9
Sneak +8 (50), Small Guns +10 (50), Barter +5 (23)
Strong Back
Level 10
Barter +23 (46)
Finesse
Level 11
Energy Weapons +19 (36), Barter +4 (50)
Comprehension
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Repair)
Level 12
Energy Weapons +4 (50), Explosives +19 (46)
Life Giver
Level 13
Unarmed +3 (30), Explosives +4 (50), Melee Weapons +13 (40), Big Guns +3 (30)
Sniper
Level 14
Unarmed +10 (40), Melee Weapons +3 (43), Big Guns +10 (40)
Silent Running
Level 15
Melee Weapons +13 (56), Medicine +10 (60)
Cyborg
Level 16
Unarmed +19 (59), Melee Weapons +4 (60)
Action Boy/Girl
Bobblehead (Luck)
Level 17
Unarmed +1 (60), Explosives +2 (52), Big Guns +20 (60)
Better Criticals
Level 18
Small Guns +10 (70), Repair +5 (65), Explosives +8 (60)
Concentrated Fire
Level 19
Unarmed +10 (70), Speech +8 (68), Repair +5 (70)
Paralyzing Palm
Level 20
Speech +2 (70), Science +10 (70), Melee Weapons +1 (61), Medicine +10 (70)
Grim Reaper's Sprint
Level 21
Lockpick +10 (70), Explosives +4 (64), Melee Weapons +9 (70)
Light Step
Level 22
Energy Weapons +10 (70), Explosives +6 (70), Barter +7 (67)
Fast Metabolism
Level 23
Sneak +10 (80), Barter +3 (70), Melee Weapons +10 (80)
Ninja
Level 24
Small Guns +10 (80), Repair +3 (73), Big Guns +10 (70)
Rad Resistance
Level 25
Speech +10 (80), Repair +7 (80), Medicine +6 (76)
Scrounger
Level 26
Lockpick +10 (80), Science +10 (80), Medicine +3 (79)
Nerves of Steel
Level 27
Unarmed +10 (80), Explosives +3 (73), Barter +10 (80)
Mysterious Stranger
Level 28
Energy Weapons +10 (80), Explosives +2 (75), Medicine +1 (80), Big Guns +10 (80)
Robotics Expert
Level 29
Small Guns +10 (90), Repair +8 (88), Explosives +5 (80)
Adamantium Skeleton
Level 30
Lockpick +10 (98), Science +10 (92), Medicine +3 (85)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Auto Expert
Booster Shot
Barkskin
Wired Reflexes
Superior Defender
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Ghoul Ecology
Covert Ops
Ant Might
Punga Power!
Xenotech Expert
rcarp89, over 15 years ago:
Perfect everything, just pick up the Lucky 8 Ball for 10 in Luck and adjust perks to suit.
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