Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
80
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
81
 
Lockpick
100
 
Medicine
80
 
Melee Weapons
100
 
Repair
81
 
Science
80
 
Small Guns
100
 
Sneak
100
 
Speech
81
 
Unarmed
81
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Deep Sleep
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Infiltrator
Lawbringer
Light Step
Mister Sandman
Nerves of Steel
Ninja
Party Boy/Girl
Pitt Fighter
Power Armor Training
Puppies!
Rad Regeneration
Rad Resistance
Silent Running
Sniper
Strong Back
Swift Learner (3)
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 7 EN 5 CH 5 IN 5 AG 7 LK 6
Sneak, Small Guns, and Lockpick
Level 2
Sneak +6 (40), Small Guns +4 (38), Big Guns +5 (20)
Swift Learner
Bobblehead (Strength)
Level 3
Sneak +8 (48), Small Guns +7 (45)
Swift Learner
Level 4
Sneak +15 (63)
Swift Learner
Ant Sight
Level 5
Small Guns +1 (46), Lockpick +14 (50)
Comprehension
Bobblehead (Repair)
Bobblehead (Medicine)
Duck and Cover! => Explosives +2 (23)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Level 6
Small Guns +11 (57), Lockpick +4 (54)
Gunslinger
D.C. Journal of Internal Medicine => Medicine +2 (27)
Nikola Tesla and You => Energy Weapons +2 (23)
Rad Regeneration
Level 7
Energy Weapons +5 (28), Big Guns +10 (30)
Toughness
D.C. Journal of Internal Medicine => Medicine +2 (29)
Dean's Electronics => Repair +2 (27)
Lying, Congressional Style => Speech +2 (17)
Level 8
Sneak +8 (73), Small Guns +7 (64)
Commando
Nikola Tesla and You => Energy Weapons +2 (30)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
Level 9
Energy Weapons +15 (45)
Strong Back
Wired Reflexes
Paradise Lost => Speech +2 (19)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Level 10
Lockpick +15 (69)
Finesse
Power Armor Training
Level 11
Lockpick +6 (75), Repair +1 (28), Science +8 (23)
Mister Sandman
Dean's Electronics => Repair +2 (30)
Big Book of Science => Science +2 (25)
Level 12
Science +9 (34), Big Guns +6 (38)
Silent Running
Bobblehead (Explosives)
Level 13
Small Guns +11 (75), Lockpick +4 (79)
Sniper
Auto Expert
Hematophage
Level 14
Energy Weapons +2 (47), Lockpick +3 (82), Speech +4 (23), Big Guns +6 (44)
Adamantium Skeleton
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Level 15
Unarmed +15 (30)
Light Step
Pitt Fighter
Level 16
Unarmed +15 (45)
Action Boy/Girl
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Level 17
Lockpick +4 (86), Melee Weapons +11 (43)
Tag! (Melee Weapons)
Booster Shot
Covert Ops
Level 18
Melee Weapons +15 (58)
Infiltrator (Melee Weapons)
Grognak the Barbarian => Melee Weapons +2 (60)
Grognak the Barbarian => Melee Weapons +2 (62)
Level 19
Melee Weapons +15 (77)
Better Criticals (Melee Weapons)
Barkskin
Grognak the Barbarian => Melee Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (81)
Level 20
Sneak +5 (90), Small Guns +5 (83), Energy Weapons +5 (52)
Ninja (Melee Weapons)
D.C. Journal of Internal Medicine => Medicine +2 (31)
Nikola Tesla and You => Energy Weapons +2 (54)
Level 21
Small Guns +7 (90), Lockpick +1 (90), Big Guns +7 (51)
Grim Reaper's Sprint (Melee Weapons)
Bobblehead (Lockpick)
Level 22
Energy Weapons +9 (63), Repair +6 (36)
Concentrated Fire (Melee Weapons)
Level 23
Speech +4 (27), Repair +11 (47)
Puppies! (Melee Weapons)
Level 24
Big Guns +15 (66)
Explorer (Melee Weapons)
Level 25
Speech +8 (35), Explosives +7 (40)
Lawbringer (Melee Weapons)
Level 26
Energy Weapons +7 (70), Big Guns +8 (74)
Nerves of Steel (Melee Weapons)
Lying, Congressional Style => Speech +2 (37)
Guns and Bullets => Small Guns +2 (92)
Level 27
Repair +2 (49), Science +13 (50)
Deep Sleep (Melee Weapons)
Nikola Tesla and You => Energy Weapons +2 (72)
Level 28
Medicine +15 (46)
Party Boy/Girl (Melee Weapons)
Pugilism Illustrated => Unarmed +2 (51)
Dean's Electronics => Repair +2 (51)
Tumblers Today => Lockpick +2 (100)
Duck and Cover! => Explosives +2 (42)
Duck and Cover! => Explosives +2 (44)
Duck and Cover! => Explosives +2 (46)
Duck and Cover! => Explosives +2 (48)
Duck and Cover! => Explosives +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Lying, Congressional Style => Speech +2 (39)
Lying, Congressional Style => Speech +2 (41)
Level 29
Barter +15 (32)
Rad Resistance (Melee Weapons)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (40)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Lying, Congressional Style => Speech +2 (43)
Lying, Congressional Style => Speech +2 (45)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Lying, Congressional Style => Speech +2 (51)
Level 30
Energy Weapons +14 (90), Explosives +1 (55)
Almost Perfect (Melee Weapons)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Energy Weapons)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Dean's Electronics => Repair +2 (65)
Duck and Cover! => Explosives +2 (59)
Duck and Cover! => Explosives +2 (61)
Grognak the Barbarian => Melee Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Duck and Cover! => Explosives +2 (63)
Duck and Cover! => Explosives +2 (65)
Duck and Cover! => Explosives +2 (67)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
Dean's Electronics => Repair +2 (73)
Lying, Congressional Style => Speech +2 (75)
Pugilism Illustrated => Unarmed +2 (75)
Dean's Electronics => Repair +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Lying, Congressional Style => Speech +2 (77)
Lying, Congressional Style => Speech +2 (79)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Lying, Congressional Style => Speech +2 (81)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
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