Strength
7
 
Perception
9
 
Endurance
6
 
Charisma
5
 
Intelligence
7
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
270
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
390
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
30
 
Big Guns
28
 
Energy Weapons
44
 
Explosives
86
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
30
 
Repair
100
 
Science
70
 
Small Guns
100
 
Sneak
100
 
Speech
54
 
Unarmed
28
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Child at Heart
Commando
Comprehension
Cyborg
Educated
Finesse
Intense Training (4)
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 4 PE 7 EN 5 CH 4 IN 5 AG 8 LK 7
Small Guns, Repair, and Lockpick
Level 2
Sneak +2 (24), Small Guns +3 (40), Lockpick +5 (40), Repair +3 (34), Medicine +2 (18)
Intense Training (ST)
Ant Might
Level 3
Sneak +3 (27), Small Guns +4 (44), Lockpick +4 (44), Repair +2 (38), Medicine +2 (22)
Intense Training (IN)
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Perception)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Repair)
Level 4
Sneak +3 (42), Small Guns +4 (60), Lockpick +4 (60), Repair +4 (54), Explosives +2 (34)
Educated
Barkskin
Bobblehead (Endurance)
Bobblehead (Energy Weapons)
Bobblehead (Charisma)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Level 5
Sneak +4 (46), Small Guns +4 (64), Lockpick +4 (64), Speech +2 (28), Repair +4 (58), Explosives +2 (36)
Comprehension
Level 6
Sneak +4 (50), Small Guns +4 (68), Lockpick +4 (68), Repair +4 (62), Explosives +4 (40)
Toughness
Big Book of Science => Science +2 (32)
Level 7
Small Guns +20 (90)
Intense Training (AG)
Level 8
Lockpick +20 (88)
Commando
Level 9
Sneak +18 (70), Lockpick +2 (90)
Strong Back
Rad Regeneration
Wired Reflexes
Level 10
Sneak +10 (80), Repair +10 (72)
Finesse
Level 11
Sneak +10 (90), Repair +10 (82)
Child at Heart
Level 12
Speech +6 (34), Repair +8 (90), Science +6 (38)
Silent Running
Level 13
Speech +8 (42), Explosives +4 (44), Science +8 (46)
Sniper
Level 14
Speech +8 (50), Explosives +8 (52), Science +4 (50)
Robotics Expert
Level 15
Explosives +4 (58), Science +10 (60), Medicine +6 (40)
Intense Training (PE)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
Level 16
Explosives +6 (64), Medicine +14 (60)
Better Criticals
Level 17
Explosives +16 (80), Barter +4 (30)
Action Boy/Girl
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Level 18
Speech +4 (54), Explosives +6 (86), Science +10 (70)
Cyborg
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