Strength
8
 
Perception
6
 
Endurance
8
 
Charisma
1
 
Intelligence
10
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
230
 
Critical Chance
11%
 
Dmg Resist
0%
 
Hit Points
390
 
Melee Damage
4.0
 
Skill Points
20
 
Barter
70
 
Big Guns
40
 
Energy Weapons
40
 
Explosives
42
 
Lockpick
60
 
Medicine
50
 
Melee Weapons
42
 
Repair
50
 
Science
40
 
Small Guns
59
 
Sneak
70
 
Speech
50
 
Unarmed
40
 
Ant Might
Comprehension
Finesse
Gunslinger
Hematophage
Intense Training (3)
Iron Fist (2)
Light Step
Mister Sandman
Rad Regeneration
Silent Running
Thief (2)
Level 1
ST 6 PE 4 EN 7 CH 1 IN 9 AG 8 LK 5
Sneak, Speech, and Small Guns
Bobblehead (Medicine)
Level 2
Lockpick +5 (20), Repair +7 (30), Science +2 (25), Melee Weapons +3 (20), Medicine +2 (35)
Intense Training (PE)
Rad Regeneration
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Sneak +4 (40), Lockpick +5 (25), Unarmed +1 (22), Speech +8 (30), Explosives +2 (17)
Intense Training (EN)
Level 4
Energy Weapons +5 (20), Repair +8 (40), Explosives +3 (20), Big Guns +4 (25)
Comprehension
Level 5
Sneak +5 (50), Small Guns +4 (40), Unarmed +2 (24), Science +3 (30), Melee Weapons +3 (25), Medicine +3 (40)
Thief
Level 6
Lockpick +5 (35), Speech +10 (40), Medicine +5 (45)
Iron Fist
Level 7
Energy Weapons +5 (25), Lockpick +10 (45), Explosives +5 (25)
Intense Training (LK)
Bobblehead (Perception)
Level 8
Energy Weapons +3 (30), Lockpick +3 (55), Unarmed +6 (30), Explosives +3 (30), Medicine +5 (50)
Thief
Level 9
Sneak +5 (60), Small Guns +5 (45), Repair +5 (45), Science +5 (35)
Iron Fist
Level 10
Repair +5 (50), Explosives +10 (40), Science +5 (40)
Mister Sandman
Bobblehead (Speech)
Bobblehead (Barter)
Level 11
Energy Weapons +10 (40), Barter +3 (20), Melee Weapons +2 (27), Big Guns +5 (30)
Finesse
Level 12
Lockpick +5 (60), Barter +5 (25), Big Guns +10 (40)
Silent Running
Hematophage
Level 13
Unarmed +5 (35), Barter +5 (30), Melee Weapons +10 (37)
Gunslinger
Level 14
Small Guns +2 (47), Unarmed +5 (40), Barter +10 (40), Melee Weapons +3 (40)
Light Step
Ant Might
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Guns and Bullets => Small Guns +2 (49)
Guns and Bullets => Small Guns +2 (51)
Guns and Bullets => Small Guns +2 (53)
Guns and Bullets => Small Guns +2 (55)
Guns and Bullets => Small Guns +2 (57)
Guns and Bullets => Small Guns +2 (59)
Duck and Cover! => Explosives +2 (42)
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