Level 1
ST 6 PE 7 EN 7 CH 2 IN 8 AG 5 LK 5
Big Guns, Small Guns, Repair
Level 2
Small Guns +3 (38), Energy Weapons +1 (20), Lockpick +6 (25), Unarmed +1 (20), Speech +1 (10), Explosives +1 (20), Barter +1 (10), Big Guns +4 (38)
Gun Nut
Level 3
Small Guns +2 (40), Energy Weapons +1 (21), Repair +9 (52), Melee Weapons +3 (20), Big Guns +3 (41)
Intense Training (IN)
Level 4
Sneak +5 (20), Repair +3 (55), Science +7 (30), Big Guns +4 (45)
Comprehension
Level 5
Energy Weapons +4 (25), Lockpick +5 (30), Speech +3 (13), Big Guns +5 (50), Medicine +2 (25)
Educated
Level 6
Energy Weapons +5 (30), Barter +12 (22), Big Guns +5 (55)
Bloody Mess
Level 7
Speech +7 (20), Sneak +4 (24), Repair +5 (60), Barter +1 (23), Big Guns +5 (60)
Toughness
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Explosives)
Ant Might
Auto Expert
Covert Ops
Power Armor Training
Wired Reflexes
Hematophage
Barkskin
Rad Regeneration
Dream Crusher
Pitt Fighter
Booster Shot
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Agility)
Level 8
Lockpick +5 (50), Speech +2 (34), Explosives +8 (40), Barter +5 (40), Medicine +3 (40)
Size Matters
Level 9
Energy Weapons +5 (47), Unarmed +8 (40), Speech +6 (40), Sneak +4 (40)
Size Matters
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Dean's Electronics => Repair +2 (74)
Level 10
Small Guns +5 (60), Unarmed +5 (45), Speech +5 (45), Sneak +5 (45), Science +1 (50), Melee Weapons +2 (36)
Finesse
Dean's Electronics => Repair +2 (76)
Paradise Lost => Speech +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Level 11
Energy Weapons +3 (50), Lockpick +4 (54), Repair +4 (80), Barter +8 (50), Melee Weapons +4 (40)
Commando
Level 12
Lockpick +6 (60), Unarmed +2 (47), Repair +15 (95)
Life Giver
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Level 13
Small Guns +10 (70), Lockpick +5 (65), Barter +4 (54), Science +4 (100)
Sniper
Level 14
Energy Weapons +5 (55), Lockpick +5 (70), Sneak +2 (49), Explosives +5 (45), Barter +6 (60)
Lawbringer
Level 15
Small Guns +1 (71), Energy Weapons +5 (60), Unarmed +3 (50), Speech +3 (50), Sneak +1 (50), Explosives +5 (50), Barter +5 (65)
Fast Metabolism
Guns and Bullets => Small Guns +2 (73)
Guns and Bullets => Small Guns +2 (75)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Level 16
Unarmed +5 (55), Speech +5 (55), Sneak +5 (55), Melee Weapons +5 (45), Medicine +3 (58)
Tag! (Medicine)
Tumblers Today => Lockpick +2 (72)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Level 17
Energy Weapons +5 (75), Explosives +10 (60), Barter +5 (70), Melee Weapons +1 (46), Medicine +2 (60)
Cyborg (Medicine)
Level 18
Lockpick +8 (80), Unarmed +5 (60), Speech +5 (60), Sneak +5 (60)
Action Boy/Girl (Medicine)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Level 19
Unarmed +5 (65), Speech +5 (65), Sneak +5 (65), Explosives +4 (64), Melee Weapons +4 (50)
Better Criticals (Medicine)
Level 20
Energy Weapons +5 (80), Sneak +5 (70), Explosives +3 (67), Barter +10 (80)
Solar Powered (Medicine)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 21
Explosives +8 (75), Melee Weapons +10 (60), Medicine +5 (65)
Grim Reaper's Sprint (Medicine)
Level 22
Unarmed +3 (68), Speech +5 (70), Explosives +5 (80), Melee Weapons +5 (65), Medicine +5 (70)
Adamantium Skeleton (Medicine)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Level 23
Unarmed +2 (70), Speech +5 (75), Sneak +5 (75), Melee Weapons +5 (70), Medicine +6 (76)
Night Person (Medicine)
Level 24
Unarmed +5 (75), Sneak +4 (79), Melee Weapons +10 (80), Medicine +4 (80)
Pyromaniac (Medicine)
Level 25
Unarmed +10 (85), Speech +5 (80), Sneak +1 (80), Melee Weapons +2 (82), Medicine +5 (85)
Strong Back (Medicine)
Level 26
Unarmed +5 (90), Speech +5 (85), Sneak +10 (90), Melee Weapons +3 (87)
Intense Training (ST)
Level 27
Unarmed +5 (95), Speech +5 (90), Sneak +5 (95), Melee Weapons +3 (90), Medicine +5 (90)
Gunslinger (Medicine)
Level 28
Unarmed +5 (100), Speech +5 (95), Sneak +5 (100), Melee Weapons +3 (93), Medicine +5 (95)
Rad Absorption (Medicine)
Level 29
Speech +5 (100), Melee Weapons +7 (100), Medicine +5 (100)
Nerd Rage! (Medicine)
Level 30
Almost Perfect (Medicine)