Strength
7
 
Perception
6
 
Endurance
6
 
Charisma
1
 
Intelligence
8
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
10
 
Big Guns
17
 
Energy Weapons
17
 
Explosives
32
 
Lockpick
35
 
Medicine
25
 
Melee Weapons
20
 
Repair
50
 
Science
21
 
Small Guns
45
 
Sneak
20
 
Speech
7
 
Unarmed
17
 
Gun Nut (2)
Level 1
ST 7 PE 6 EN 6 CH 1 IN 8 AG 6 LK 6
Repair, Explosives, and Small Guns
Level 2
Small Guns +3 (40), Lockpick +7 (24), Repair +4 (45), Barter +3 (10), Melee Weapons +1 (20)
Gun Nut
Level 3
Sneak +3 (20), Lockpick +11 (35), Medicine +4 (25)
Gun Nut
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