Level 1
ST 4 PE 5 EN 5 CH 5 IN 8 AG 7 LK 6
Science, Small Guns, and Sneak
Ant Might
Booster Shot
Auto Expert
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +1 (40)
Chinese Army: Special Ops Training Manual => Sneak +1 (35)
Guns and Bullets => Small Guns +1 (38)
Guns and Bullets => Small Guns +1 (39)
Guns and Bullets => Small Guns +1 (40)
Bobblehead (Barter)
Guns and Bullets => Small Guns +1 (41)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Guns and Bullets => Small Guns +1 (52)
Big Book of Science => Science +1 (51)
Level 2
Sneak +5 (50), Small Guns +6 (58), Repair +2 (33), Medicine +5 (41)
Daddy's Boy/Girl
Level 3
Small Guns +2 (60), Lockpick +2 (30), Speech +10 (35), Science +4 (60)
Intense Training (ST)
Level 4
Sneak +5 (55), Small Guns +1 (61), Lockpick +5 (35), Repair +7 (40)
Educated
Level 5
Sneak +5 (60), Small Guns +4 (65), Lockpick +5 (40), Repair +7 (47)
Comprehension
Guns and Bullets => Small Guns +2 (67)
Big Book of Science => Science +2 (62)
Guns and Bullets => Small Guns +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (43)
Guns and Bullets => Small Guns +2 (71)
Level 6
Small Guns +4 (75), Lockpick +10 (50), Repair +3 (50), Medicine +4 (47)
Toughness
Level 7
Small Guns +5 (85), Lockpick +3 (53), Medicine +13 (60)
Gun Nut
Level 8
Small Guns +5 (90), Lockpick +6 (59), Repair +5 (60), Medicine +5 (65)
Commando
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Level 9
Lockpick +6 (65), Repair +5 (65), Barter +5 (30), Medicine +5 (70)
Size Matters
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Level 10
Energy Weapons +5 (30), Lockpick +5 (70), Speech +6 (41), Explosives +5 (30)
Finesse
Level 11
Lockpick +2 (72), Speech +9 (50), Repair +10 (75)
Scrounger
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Level 12
Energy Weapons +10 (42), Speech +10 (60), Barter +1 (31)
Intense Training (PE)
Level 13
Energy Weapons +8 (50), Speech +5 (65), Explosives +8 (40)
Sniper
Level 14
Speech +5 (70), Barter +6 (37), Big Guns +10 (50)
Light Step
Level 15
Energy Weapons +8 (68), Barter +13 (50)
Cyborg
Level 16
Energy Weapons +6 (74), Explosives +10 (50), Big Guns +5 (55)
Action Boy/Girl
Nikola Tesla and You => Energy Weapons +2 (76)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (78)
Nikola Tesla and You => Energy Weapons +2 (80)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Level 17
Explosives +10 (60), Barter +6 (56), Big Guns +5 (60)
Better Criticals
Level 18
Barter +11 (82), Big Guns +10 (70)
Tag! (Barter)
Level 19
Melee Weapons +11 (43), Big Guns +10 (80)
Little Leaguer (Barter)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 20
Explosives +10 (75), Melee Weapons +11 (54)
Grim Reaper's Sprint (Barter)
Level 21
Explosives +9 (84), Melee Weapons +12 (66)
Silent Running (Barter)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Barkskin
Level 22
Unarmed +1 (26), Melee Weapons +20 (86)
Puppies! (Barter)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Level 23
Unarmed +21 (47)
Ninja (Barter)
Level 24
Unarmed +21 (68)
Rad Resistance (Barter)
Level 25
Unarmed +21 (89)
Child at Heart (Barter)
Level 26
Unarmed +11 (100)
Nerves of Steel (Barter)
Level 27
Warmonger (Barter)
Level 28
Computer Whiz (Barter)
Level 29
Escalator to Heaven (Barter)
Level 30
Almost Perfect (Barter)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)