Strength
4
 
Perception
7
 
Endurance
4
 
Charisma
5
 
Intelligence
8
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
190
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
2.0
 
Skill Points
18
 
Barter
15
 
Big Guns
13
 
Energy Weapons
34
 
Explosives
34
 
Lockpick
34
 
Medicine
27
 
Melee Weapons
13
 
Repair
32
 
Science
27
 
Small Guns
22
 
Sneak
17
 
Speech
15
 
Unarmed
13
 
Gun Nut
Level 1
ST 4 PE 7 EN 4 CH 5 IN 8 AG 6 LK 6
Energy Weapons, Explosives, and Lockpick
Level 2
Repair +6 (32), Science +6 (27), Medicine +6 (27)
Gun Nut
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