Strength
7
 
Perception
6
 
Endurance
6
 
Charisma
6
 
Intelligence
5
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
400
 
Melee Damage
3.5
 
Skill Points
15
 
Barter
17
 
Big Guns
80
 
Energy Weapons
17
 
Explosives
82
 
Lockpick
74
 
Medicine
15
 
Melee Weapons
19
 
Repair
60
 
Science
15
 
Small Guns
60
 
Sneak
60
 
Speech
17
 
Unarmed
80
 
Better Criticals
Demolition Expert (3)
Finesse
Gun Nut (3)
Iron Fist (3)
Night Person
Paralyzing Palm
Pyromaniac
Silent Running
Thief (2)
Toughness
Level 1
ST 6 PE 5 EN 6 CH 6 IN 5 AG 7 LK 5
Big Guns, Explosives, and Lockpick
Level 2
Big Guns +15 (47)
Gun Nut
Bobblehead (Strength)
Level 3
Unarmed +15 (32)
Thief
Level 4
Unarmed +5 (37), Explosives +10 (40)
Iron Fist
Level 5
Unarmed +2 (39), Explosives +10 (50), Big Guns +3 (50)
Iron Fist
Level 6
Lockpick +4 (39), Unarmed +11 (50)
Demolition Expert
Level 7
Lockpick +11 (50), Big Guns +4 (54)
Demolition Expert
Level 8
Big Guns +15 (69)
Demolition Expert
Level 9
Unarmed +4 (54), Repair +10 (30), Big Guns +1 (70)
Iron Fist
Level 10
Sneak +11 (35), Repair +4 (34)
Finesse
Level 11
Explosives +15 (65)
Toughness
Level 12
Explosives +15 (80)
Pyromaniac
Bobblehead (Luck)
Level 13
Unarmed +15 (69)
Thief
Level 14
Sneak +3 (43), Unarmed +6 (75), Repair +1 (35), Big Guns +5 (75)
Night Person
Level 15
Sneak +7 (60), Repair +8 (43)
Silent Running
Level 16
Small Guns +8 (37), Repair +7 (55)
Gun Nut
Level 17
Small Guns +15 (57)
Gun Nut
Bobblehead (Perception)
Level 18
Small Guns +3 (60), Lockpick +2 (59), Unarmed +5 (80), Big Guns +5 (80)
Better Criticals
Level 19
Lockpick +15 (74)
Paralyzing Palm
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