Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
37
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
37
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Lady Killer/Black Widow
Lawbringer
Life Giver
Mysterious Stranger
Nerves of Steel
Ninja
Paralyzing Palm
Puppies!
Pyromaniac
Robotics Expert
Scrounger
Sniper
Strong Back
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 6 CH 1 IN 10 AG 7 LK 6
Small Guns, Energy Weapons, and Lockpick
Level 2
Small Guns +16 (50), Lockpick +4 (36)
Lady Killer/Black Widow
Level 3
Lockpick +14 (50), Science +6 (31)
Swift Learner
Level 4
Energy Weapons +1 (33), Science +19 (50)
Educated
Level 5
Sneak +6 (25), Energy Weapons +17 (50)
Comprehension
Level 6
Sneak +23 (48)
Bloody Mess
Level 7
Sneak +2 (50), Medicine +21 (46)
Toughness
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Level 8
Repair +19 (44), Medicine +4 (50)
Scrounger
Level 9
Repair +6 (50), Explosives +17 (34)
Commando
Bobblehead (Repair)
Bobblehead (Medicine)
Level 10
Explosives +16 (50), Melee Weapons +7 (20)
Finesse
Bobblehead (Explosives)
Level 11
Melee Weapons +23 (43)
Mysterious Stranger
Level 12
Melee Weapons +7 (50), Big Guns +16 (33)
Sniper
Bobblehead (Melee Weapons)
Level 13
Unarmed +6 (23), Big Guns +17 (50)
Gunslinger
Bobblehead (Big Guns)
Level 14
Unarmed +23 (46)
Cyborg
Level 15
Sneak +3 (63), Small Guns +2 (62), Lockpick +2 (62), Unarmed +4 (50), Repair +2 (62), Explosives +2 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +2 (62)
Life Giver
Bobblehead (Unarmed)
Level 16
Sneak +2 (65), Small Guns +2 (64), Lockpick +2 (64), Unarmed +5 (65), Repair +2 (64), Explosives +2 (64), Science +2 (64), Melee Weapons +2 (64), Medicine +2 (64), Big Guns +2 (64)
Action Boy/Girl
Level 17
Sneak +2 (67), Small Guns +3 (67), Lockpick +2 (66), Unarmed +2 (67), Repair +3 (67), Explosives +2 (66), Science +3 (67), Melee Weapons +2 (66), Medicine +2 (66), Big Guns +2 (66)
Better Criticals
Level 18
Sneak +1 (68), Small Guns +2 (69), Lockpick +3 (69), Unarmed +1 (68), Repair +2 (69), Explosives +3 (69), Science +2 (69), Melee Weapons +3 (69), Medicine +3 (69), Big Guns +3 (69)
Concentrated Fire
Level 19
Sneak +3 (71), Small Guns +2 (71), Energy Weapons +1 (71), Lockpick +2 (71), Unarmed +3 (71), Repair +2 (71), Explosives +2 (71), Science +2 (71), Melee Weapons +2 (71), Medicine +2 (71), Big Guns +2 (71)
Pyromaniac
Ant Might
Level 20
Sneak +2 (73), Small Guns +2 (73), Energy Weapons +3 (74), Lockpick +2 (73), Unarmed +2 (73), Repair +2 (73), Explosives +3 (74), Science +2 (73), Medicine +2 (73), Big Guns +3 (74)
Grim Reaper's Sprint
Level 21
Sneak +2 (75), Small Guns +2 (75), Energy Weapons +2 (76), Lockpick +3 (76), Unarmed +2 (75), Repair +2 (75), Explosives +2 (76), Science +2 (75), Melee Weapons +2 (75), Medicine +2 (75), Big Guns +2 (76)
Entomologist
Wired Reflexes
Barkskin
Covert Ops
Level 22
Sneak +3 (78), Energy Weapons +3 (79), Unarmed +3 (78), Repair +3 (78), Explosives +3 (79), Melee Weapons +3 (78), Medicine +3 (78), Big Guns +2 (78)
Puppies!
Level 23
Sneak +3 (81), Small Guns +3 (81), Energy Weapons +1 (80), Lockpick +1 (80), Unarmed +3 (81), Repair +2 (80), Explosives +1 (80), Science +3 (81), Melee Weapons +2 (80), Medicine +2 (80), Big Guns +2 (80)
Ninja
Level 24
Sneak +2 (83), Small Guns +2 (83), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +2 (83), Repair +3 (83), Explosives +2 (82), Science +2 (83), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +2 (82)
Strong Back
Level 25
Sneak +2 (85), Small Guns +2 (85), Energy Weapons +2 (84), Lockpick +2 (84), Unarmed +2 (85), Repair +2 (85), Explosives +2 (84), Science +2 (85), Melee Weapons +3 (85), Medicine +2 (84), Big Guns +2 (84)
Robotics Expert
Level 26
Sneak +1 (86), Small Guns +1 (86), Energy Weapons +3 (87), Lockpick +3 (87), Unarmed +1 (86), Repair +2 (87), Explosives +3 (87), Science +1 (86), Melee Weapons +2 (87), Medicine +3 (87), Big Guns +3 (87)
Nerves of Steel
Level 27
Sneak +2 (88), Small Guns +2 (88), Energy Weapons +2 (89), Lockpick +2 (89), Unarmed +2 (88), Repair +2 (89), Explosives +2 (89), Science +3 (89), Melee Weapons +2 (89), Medicine +2 (89), Big Guns +2 (89)
Explorer
Level 28
Sneak +2 (90), Small Guns +3 (91), Energy Weapons +2 (91), Lockpick +2 (91), Unarmed +2 (90), Repair +2 (91), Explosives +2 (91), Science +2 (91), Melee Weapons +2 (91), Medicine +2 (91), Big Guns +2 (91)
Lawbringer
Level 29
Sneak +3 (93), Small Guns +2 (93), Energy Weapons +2 (93), Lockpick +2 (93), Unarmed +2 (92), Repair +2 (93), Explosives +2 (93), Science +2 (93), Melee Weapons +2 (93), Medicine +2 (93), Big Guns +2 (93)
Paralyzing Palm
Level 30
Sneak +2 (100), Small Guns +2 (100), Energy Weapons +2 (100), Lockpick +2 (100), Unarmed +3 (100), Repair +2 (97), Explosives +2 (100), Science +2 (97), Melee Weapons +2 (100), Medicine +2 (97), Big Guns +2 (100)
Almost Perfect
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Perception)
Bobblehead (Endurance)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Spotcat87, over 15 years ago:
I wouldn't recomend the max INT, as it is easy at level two to swim and get the bobblehead, or at level 30 to get the almost perfect perk and then get the bobblehead (having any skill at 10 before getting a bobblehead or almost perfect perk is a waste IMO).
RaliasMachia, over 15 years ago:
The max INT at the beginingis due to the fact that you will be maxing all stats at 10 later on anyways. This is the final setup right now without any skill books used. I accidently selected comprehension wich you wouldnt need as only a couple of skills will require 2-3 books to max out.
RaliasMachia, over 15 years ago:
You want the 10 INT as you level up to get the most amount of skill points possible to max your skills out until you get the Almost perfect perk.
RaliasMachia, over 15 years ago:
If you get the bobbleheads before you get the Almost perfect perk you can't max them at 10 so i designed this so that you can play the game and level up then once your at 30 you can go get the bobbleheads after to bring them to 10. Speech and barter are a waste considering money is easy to get and all the speech options can be won with a simple reload.
TopAce, over 15 years ago:
If you start with 9 INT and get the INT Bobblehead before leveling up to lvl 3 you lose one skillpoint but could use the SPECIAL point for something else. -

Almost Perfect will remember that you get 9+1 INT and stay at 10.
Would you like to comment? Sign up for new account, or sign in if you are already a member.