Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
15
 
Big Guns
15
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
34
 
Medicine
21
 
Melee Weapons
15
 
Repair
35
 
Science
15
 
Small Guns
50
 
Sneak
21
 
Speech
15
 
Unarmed
15
 
Gun Nut
Level 1
ST 5 PE 7 EN 5 CH 5 IN 5 AG 8 LK 5
Small Guns, Repair, and Lockpick
Level 2
Small Guns +9 (50), Medicine +6 (21)
Gun Nut
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