Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
6
 
Intelligence
7
 
Agility
5
 
Luck
4
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
16
 
Big Guns
18
 
Energy Weapons
16
 
Explosives
16
 
Lockpick
16
 
Medicine
35
 
Melee Weapons
35
 
Repair
40
 
Science
18
 
Small Guns
19
 
Sneak
14
 
Speech
23
 
Unarmed
18
 
Gun Nut
Level 1
ST 5 PE 6 EN 7 CH 6 IN 7 AG 5 LK 4
Medicine, Repair, and Melee Weapons
Level 2
Speech +7 (23), Repair +2 (40), Melee Weapons +6 (35), Medicine +2 (35)
Gun Nut
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