Strength
4
 
Perception
5
 
Endurance
7
 
Charisma
5
 
Intelligence
7
 
Agility
9
 
Luck
5
 
Action Points
83
 
Carry Weight
190
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.0
 
Skill Points
17
 
Barter
15
 
Big Guns
19
 
Energy Weapons
15
 
Explosives
26
 
Lockpick
30
 
Medicine
19
 
Melee Weapons
13
 
Repair
34
 
Science
40
 
Small Guns
40
 
Sneak
23
 
Speech
15
 
Unarmed
19
 
Intense Training (2)
Level 1
ST 4 PE 5 EN 7 CH 4 IN 7 AG 9 LK 4
Small Guns, Repair, and Lockpick
Level 2
Explosives +11 (26), Science +6 (25)
Intense Training (LK)
Level 3
Small Guns +2 (40), Science +15 (40)
Intense Training (CH)
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