Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Covert Ops
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Intense Training (3)
Lady Killer/Black Widow
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Scoundrel
Scrounger
Silent Running
Size Matters
Sniper
Strong Back
Tag!
Toughness
Warmonger
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Small Guns, Sneak, and Repair
Bobblehead (Intelligence)
Covert Ops
Power Armor Training
Barkskin
Pitt Fighter
Ant Might
Level 2
Small Guns +15 (50), Lockpick +5 (23)
Intense Training (AG)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Level 3
Sneak +8 (50), Lockpick +12 (47)
Intense Training (PE)
Level 4
Lockpick +3 (50), Speech +5 (30), Science +12 (50)
Educated
Level 5
Energy Weapons +3 (30), Speech +20 (50)
Comprehension
Level 6
Energy Weapons +20 (50), Explosives +3 (30)
Toughness
Level 7
Melee Weapons +23 (50)
Bloody Mess
Level 8
Medicine +15 (50), Big Guns +8 (33)
Strong Back
Level 9
Lockpick +6 (56), Big Guns +17 (50)
Commando
Level 10
Unarmed +23 (48)
Finesse
Level 11
Unarmed +2 (50), Barter +21 (46)
Scrounger
Level 12
Sneak +10 (70), Lockpick +9 (65), Barter +4 (50)
Silent Running
Level 13
Lockpick +10 (75), Science +13 (63)
Sniper
Level 14
Small Guns +11 (71), Science +12 (75)
Scoundrel
Level 15
Small Guns +4 (75), Energy Weapons +9 (69), Medicine +10 (60)
Cyborg
Level 16
Energy Weapons +6 (75), Speech +17 (72)
Better Criticals
Level 17
Sneak +5 (75), Speech +3 (75), Repair +15 (65)
Action Boy/Girl
Level 18
Repair +10 (75), Explosives +10 (40), Medicine +3 (63)
Lady Killer/Black Widow
Level 19
Explosives +10 (50), Medicine +12 (75), Big Guns +1 (51)
Tag! (Melee Weapons)
Level 20
Melee Weapons +10 (75), Big Guns +13 (64)
Grim Reaper's Sprint
Level 21
Sneak +5 (80), Unarmed +18 (68)
Explorer
Level 22
Unarmed +12 (80), Big Guns +11 (75)
Quantum Chemist
Level 23
Explosives +18 (68), Melee Weapons +5 (80)
Ninja
Level 24
Speech +5 (80), Repair +11 (86), Explosives +7 (75)
Paralyzing Palm
Level 25
Small Guns +14 (89), Lockpick +5 (80), Repair +4 (90)
Pyromaniac
Level 26
Small Guns +1 (90), Energy Weapons +15 (90), Barter +7 (62)
Warmonger
Level 27
Barter +18 (80), Big Guns +5 (95)
Size Matters
Level 28
Speech +8 (88), Explosives +5 (80), Science +5 (80), Medicine +5 (80)
Intense Training (AG)
Level 29
Sneak +3 (85), Lockpick +8 (88), Speech +2 (90), Science +10 (90)
Nerves of Steel
Level 30
Lockpick +2 (98), Unarmed +1 (91), Barter +5 (95), Melee Weapons +5 (93), Medicine +10 (92)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
BMJC17, over 13 years ago:
Am I the only one that finds this SLIGHTLY unrealistic? I mean, at level 2, you have every bobblehead? B.S
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