Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
0%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
54
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
51
 
Small Guns
100
 
Sneak
51
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Chem Resistant
Commando
Comprehension
Demolition Expert
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Intense Training (2)
Lawbringer
Little Leaguer
Master Trader
Nerves of Steel
Night Person
Paralyzing Palm
Pyromaniac
Sniper
Swift Learner (2)
Tag!
Warmonger
Level 1
ST 6 PE 4 EN 3 CH 5 IN 9 AG 7 LK 6
Speech, Repair, and Lockpick
Level 2
Speech +19 (49)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Speech +1 (50), Barter +19 (34)
Gun Nut
Level 4
Barter +1 (35), Big Guns +19 (30)
Educated
Bobblehead (Medicine)
Level 5
Lockpick +22 (50), Big Guns +1 (31)
Little Leaguer
Level 6
Unarmed +4 (15), Repair +5 (50), Explosives +2 (20), Melee Weapons +3 (25), Big Guns +9 (40)
Bloody Mess
Guns and Bullets => Small Guns +1 (27)
Level 7
Small Guns +8 (35), Unarmed +5 (20), Speech +5 (55), Melee Weapons +5 (30)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (23)
Level 8
Lockpick +1 (51), Unarmed +5 (25), Repair +10 (60), Explosives +2 (22), Big Guns +5 (45)
Commando
Duck and Cover! => Explosives +2 (24)
Bobblehead (Big Guns)
Level 9
Small Guns +10 (50), Unarmed +3 (28), Melee Weapons +10 (40)
Gun Nut
Level 10
Unarmed +7 (35), Explosives +16 (40)
Finesse
Level 11
Small Guns +1 (51), Lockpick +3 (56), Unarmed +1 (36), Speech +1 (56), Repair +1 (66), Explosives +5 (47), Barter +5 (40), Melee Weapons +1 (41), Big Guns +5 (60)
Intense Training (PE)
Bobblehead (Perception)
Level 12
Small Guns +4 (55), Lockpick +2 (60), Unarmed +4 (40), Speech +4 (60), Repair +4 (70), Explosives +1 (50), Melee Weapons +4 (45)
Sniper
Bobblehead (Agility)
Level 13
Small Guns +3 (60), Lockpick +10 (70), Explosives +10 (60)
Pyromaniac
Level 14
Lockpick +20 (90), Unarmed +2 (42), Repair +1 (71)
Demolition Expert
Duck and Cover! => Explosives +2 (62)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Lockpick)
Level 15
Unarmed +8 (50), Speech +6 (66), Repair +9 (90)
Fast Metabolism
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Strength)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
Level 16
Unarmed +4 (55), Speech +3 (70), Repair +6 (97), Explosives +2 (65), Barter +4 (55), Melee Weapons +2 (60), Big Guns +2 (65)
Better Criticals
Level 17
Small Guns +9 (70), Unarmed +5 (60), Speech +1 (71), Repair +3 (100), Explosives +5 (70)
Action Boy/Girl
Level 18
Small Guns +4 (74), Speech +19 (90)
Tag! (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Explosives)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Energy Weapons)
Bobblehead (Endurance)
Bobblehead (Charisma)
Level 19
Small Guns +6 (90), Unarmed +3 (90), Explosives +3 (83), Barter +3 (60), Melee Weapons +5 (65), Big Guns +3 (70)
Paralyzing Palm
Level 20
Small Guns +5 (95), Unarmed +1 (91), Explosives +2 (85), Barter +5 (65), Melee Weapons +5 (70), Big Guns +5 (75)
Grim Reaper's Sprint
Level 21
Small Guns +5 (100), Unarmed +9 (100), Explosives +4 (89), Melee Weapons +5 (75)
Chem Resistant
Level 22
Explosives +1 (90), Barter +10 (75), Melee Weapons +2 (77), Big Guns +10 (85)
Master Trader
Level 23
Explosives +10 (100), Barter +5 (80), Melee Weapons +3 (80), Big Guns +5 (90)
Swift Learner
Level 24
Barter +10 (90), Melee Weapons +10 (90), Big Guns +3 (93)
Swift Learner
Level 25
Barter +10 (100), Melee Weapons +6 (96), Big Guns +7 (100)
Night Person
Level 26
Energy Weapons +1 (29), Melee Weapons +4 (100), Medicine +18 (54)
Warmonger
Level 27
Medicine +23 (77)
Nerves of Steel
Level 28
Medicine +23 (100)
Lawbringer
Level 29
Sneak +6 (42), Energy Weapons +11 (40), Science +6 (42)
Adamantium Skeleton
Level 30
Sneak +8 (51), Energy Weapons +7 (54), Science +8 (51)
Almost Perfect
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