Level 1
ST 4 PE 6 EN 4 CH 4 IN 9 AG 7 LK 6
Repair, Small Guns, Medicine
Grognak the Barbarian => Melee Weapons +1 (14)
Level 2
Small Guns +11 (50), Repair +6 (49), Medicine +2 (40)
Gun Nut
Bobblehead (Intelligence)
Level 3
Sneak +12 (36), Medicine +8 (50)
Thief
Level 4
Lockpick +16 (38), Sneak +4 (40)
Educated
Level 5
Small Guns +10 (60), Lockpick +12 (50), Science +1 (26)
Comprehension
Bobblehead (Strength)
Level 6
Science +23 (49)
Gunslinger
Big Book of Science => Science +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Bobblehead (Luck)
Bobblehead (Endurance)
Level 7
Small Guns +4 (65), Lockpick +9 (60), Repair +8 (60), Medicine +2 (55)
Intense Training (LK)
Nikola Tesla and You => Energy Weapons +2 (20)
Tumblers Today => Lockpick +2 (62)
Bobblehead (Charisma)
Level 8
Small Guns +5 (70), Energy Weapons +5 (25), Lockpick +3 (65), Repair +7 (67), Science +3 (55)
Strong Back
Bobblehead (Perception)
Duck and Cover! => Explosives +2 (22)
Bobblehead (Medicine)
Level 9
Small Guns +5 (75), Repair +8 (75), Medicine +10 (75)
Commando
Bobblehead (Small Guns)
Guns and Bullets => Small Guns +2 (87)
Level 10
Small Guns +5 (92), Lockpick +8 (75), Science +10 (65)
Finesse
Bobblehead (Sneak)
Ant Sight
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Unarmed)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (28)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
Tumblers Today => Lockpick +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Pugilism Illustrated => Unarmed +2 (28)
Pugilism Illustrated => Unarmed +2 (30)
Paradise Lost => Speech +2 (28)
Nikola Tesla and You => Energy Weapons +2 (41)
Lying, Congressional Style => Speech +2 (30)
Grognak the Barbarian => Melee Weapons +2 (29)
Duck and Cover! => Explosives +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Big Book of Science => Science +2 (77)
Guns and Bullets => Small Guns +2 (96)
Dream Crusher
Power Armor Training
Wired Reflexes
Rad Regeneration
Barkskin
Hematophage
Level 11
Sneak +23 (78)
Intense Training (AG)
Level 12
Energy Weapons +2 (43), Lockpick +1 (90), Unarmed +10 (40), Big Guns +10 (40)
Silent Running
Level 13
Energy Weapons +7 (50), Sneak +2 (90), Repair +4 (89), Big Guns +10 (50)
Sniper
Level 14
Energy Weapons +5 (57), Science +8 (85), Big Guns +10 (60)
Intense Training (PE)
Level 15
Energy Weapons +3 (60), Repair +1 (90), Medicine +19 (96)
Intense Training (AG)
Level 16
Energy Weapons +5 (65), Explosives +18 (56)
Better Criticals
Level 17
Energy Weapons +6 (71), Lockpick +4 (96), Science +13 (98)
Action Boy/Girl
Level 18
Energy Weapons +9 (80), Sneak +4 (96), Big Guns +10 (70)
Concentrated Fire
Level 19
Energy Weapons +6 (86), Explosives +17 (73)
Adamantium Skeleton
Level 20
Energy Weapons +2 (88), Lockpick +2 (98), Sneak +2 (98), Repair +8 (98), Explosives +2 (75), Big Guns +5 (75), Medicine +2 (98)
Grim Reaper's Sprint