Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
1
 
Intelligence
9
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
7
 
Big Guns
19
 
Energy Weapons
17
 
Explosives
29
 
Lockpick
40
 
Medicine
35
 
Melee Weapons
15
 
Repair
60
 
Science
25
 
Small Guns
65
 
Sneak
19
 
Speech
7
 
Unarmed
19
 
Educated
Gun Nut (2)
Level 1
ST 5 PE 6 EN 7 CH 1 IN 9 AG 7 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +11 (50), Lockpick +3 (35), Repair +2 (45), Explosives +3 (20)
Gun Nut
Level 3
Small Guns +5 (60), Repair +5 (55), Explosives +5 (25), Science +2 (25), Medicine +2 (35)
Gun Nut
Level 4
Small Guns +5 (65), Lockpick +5 (40), Repair +5 (60), Explosives +4 (29)
Educated
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