Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
4
 
Intelligence
8
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
290
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
14
 
Big Guns
24
 
Energy Weapons
22
 
Explosives
48
 
Lockpick
50
 
Medicine
40
 
Melee Weapons
25
 
Repair
65
 
Science
55
 
Small Guns
35
 
Sneak
19
 
Speech
15
 
Unarmed
20
 
Comprehension
Gun Nut
Little Leaguer
Swift Learner
Toughness
Level 1
ST 5 PE 6 EN 7 CH 4 IN 8 AG 5 LK 5
Science, Explosives, and Repair
Bobblehead (Medicine)
Level 2
Sneak +1 (16), Small Guns +3 (18), Lockpick +3 (20), Repair +4 (40), Explosives +1 (38), Science +4 (40), Melee Weapons +2 (22)
Little Leaguer
Level 3
Sneak +1 (17), Small Guns +3 (21), Repair +4 (44), Science +10 (50)
Swift Learner
Bobblehead (Repair)
Tumblers Today => Lockpick +1 (21)
Pugilism Illustrated => Unarmed +1 (20)
Level 4
Sneak +1 (18), Small Guns +2 (23), Energy Weapons +5 (22), Lockpick +4 (25), Repair +1 (55), Explosives +2 (40), Melee Weapons +2 (24), Big Guns +1 (20)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (33)
Big Book of Science => Science +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (35)
Level 5
Sneak +1 (19), Small Guns +3 (31), Lockpick +5 (30), Explosives +5 (45), Barter +1 (14), Melee Weapons +1 (25), Medicine +2 (37)
Gun Nut
D.C. Journal of Internal Medicine => Medicine +2 (39)
Lying, Congressional Style => Speech +2 (15)
Tumblers Today => Lockpick +2 (32)
Guns and Bullets => Small Guns +2 (33)
Big Book of Science => Science +2 (54)
Dean's Electronics => Repair +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
Bobblehead (Lockpick)
Level 6
Small Guns +2 (35), Lockpick +8 (50), Repair +3 (65), Explosives +3 (48), Science +1 (55), Medicine +1 (40)
Toughness
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
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