Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
95
 
Big Guns
97
 
Energy Weapons
95
 
Explosives
95
 
Lockpick
98
 
Medicine
89
 
Melee Weapons
92
 
Repair
88
 
Science
91
 
Small Guns
95
 
Sneak
92
 
Speech
94
 
Unarmed
94
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert (2)
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Here and Now
Intense Training (2)
Mysterious Stranger
Nerd Rage!
Nerves of Steel
Ninja
Power Armor Training
Quantum Chemist
Rad Regeneration
Size Matters
Sniper
Strong Back
Tag!
Toughness
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Energy Weapons, Speech, and Sneak
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Small Guns +3 (30), Lockpick +3 (30), Unarmed +3 (30), Explosives +3 (30), Barter +4 (31), Melee Weapons +1 (32), Big Guns +3 (30)
Intense Training (ST)
Level 3
Small Guns +3 (35), Lockpick +3 (33), Unarmed +3 (33), Explosives +3 (33), Barter +3 (34), Melee Weapons +1 (33), Big Guns +4 (34)
Intense Training (AG)
Level 4
Small Guns +1 (36), Lockpick +3 (36), Unarmed +3 (36), Repair +1 (36), Explosives +3 (36), Barter +2 (36), Science +1 (36), Melee Weapons +3 (36), Medicine +1 (36), Big Guns +2 (36)
Educated
Level 5
Small Guns +2 (38), Lockpick +2 (38), Unarmed +2 (38), Repair +2 (38), Explosives +3 (39), Barter +3 (39), Science +2 (38), Melee Weapons +2 (38), Medicine +2 (38), Big Guns +3 (39)
Comprehension
Level 6
Small Guns +2 (40), Lockpick +3 (41), Unarmed +2 (40), Repair +2 (40), Explosives +2 (41), Barter +2 (41), Science +2 (40), Melee Weapons +3 (41), Medicine +3 (41), Big Guns +2 (41)
Toughness
Level 7
Small Guns +2 (42), Energy Weapons +1 (43), Lockpick +2 (43), Unarmed +2 (42), Repair +3 (43), Explosives +2 (43), Barter +2 (43), Science +3 (43), Melee Weapons +2 (43), Medicine +2 (43), Big Guns +2 (43)
Gunslinger
Level 8
Sneak +16 (60), Small Guns +1 (43), Energy Weapons +1 (44), Unarmed +1 (43), Speech +1 (43), Explosives +1 (44), Barter +1 (44), Big Guns +1 (44)
Strong Back
Level 9
Small Guns +2 (45), Energy Weapons +2 (46), Lockpick +2 (45), Unarmed +2 (45), Speech +2 (45), Repair +2 (45), Explosives +1 (45), Barter +2 (46), Science +2 (45), Melee Weapons +2 (45), Medicine +2 (45), Big Guns +2 (46)
Commando
Level 10
Small Guns +2 (47), Energy Weapons +1 (47), Lockpick +2 (47), Unarmed +2 (47), Speech +2 (47), Repair +2 (47), Explosives +2 (47), Barter +2 (48), Science +2 (47), Melee Weapons +2 (47), Medicine +2 (47), Big Guns +2 (48)
Mysterious Stranger
Level 11
Small Guns +2 (49), Energy Weapons +3 (50), Lockpick +2 (49), Speech +2 (49), Repair +2 (49), Explosives +2 (49), Barter +2 (50), Science +2 (49), Melee Weapons +2 (49), Medicine +2 (49), Big Guns +2 (50)
Finesse
Level 12
Small Guns +2 (51), Energy Weapons +1 (51), Lockpick +2 (51), Unarmed +4 (51), Speech +2 (51), Repair +2 (51), Explosives +2 (51), Barter +1 (51), Science +2 (51), Melee Weapons +2 (51), Medicine +2 (51), Big Guns +1 (51)
Sniper
Level 13
Energy Weapons +1 (52), Lockpick +1 (52), Explosives +1 (52), Barter +1 (52), Science +9 (60), Medicine +9 (60), Big Guns +1 (52)
Fast Metabolism
Level 14
Small Guns +3 (54), Energy Weapons +2 (64), Lockpick +2 (54), Unarmed +2 (53), Speech +2 (53), Repair +3 (54), Explosives +2 (54), Barter +2 (54), Melee Weapons +3 (54), Big Guns +2 (54)
Cyborg
Level 15
Small Guns +2 (56), Lockpick +2 (56), Unarmed +3 (56), Speech +3 (56), Repair +2 (56), Explosives +3 (57), Barter +3 (57), Melee Weapons +2 (56), Big Guns +3 (57)
Adamantium Skeleton
Level 16
Small Guns +3 (59), Lockpick +2 (58), Unarmed +3 (59), Speech +3 (59), Repair +3 (59), Explosives +2 (59), Barter +2 (59), Melee Weapons +3 (59), Big Guns +2 (59)
Action Boy/Girl
Level 17
Sneak +1 (61), Small Guns +2 (61), Lockpick +3 (61), Unarmed +2 (61), Speech +2 (61), Repair +2 (61), Explosives +2 (61), Barter +3 (62), Science +1 (61), Melee Weapons +2 (76), Medicine +1 (61), Big Guns +2 (61)
Tag! (Melee Weapons)
Level 18
Sneak +2 (63), Small Guns +2 (63), Lockpick +2 (63), Unarmed +1 (62), Speech +1 (62), Repair +2 (63), Explosives +2 (63), Barter +1 (63), Science +2 (63), Melee Weapons +4 (80), Medicine +2 (63), Big Guns +2 (63)
Nerd Rage! (Melee Weapons)
Level 19
Sneak +7 (70), Small Guns +1 (64), Energy Weapons +2 (66), Lockpick +1 (64), Unarmed +2 (64), Speech +2 (64), Repair +1 (64), Explosives +1 (64), Barter +2 (65), Science +1 (64), Medicine +1 (64), Big Guns +2 (65)
Better Criticals (Melee Weapons)
Level 20
Sneak +10 (80), Small Guns +1 (65), Lockpick +2 (66), Unarmed +1 (65), Speech +1 (65), Repair +1 (65), Explosives +2 (66), Barter +1 (66), Science +1 (65), Medicine +2 (66), Big Guns +1 (66)
Grim Reaper's Sprint (Melee Weapons)
Level 21
Small Guns +2 (67), Energy Weapons +2 (68), Lockpick +2 (68), Unarmed +2 (67), Speech +2 (67), Repair +3 (68), Explosives +2 (68), Barter +2 (68), Science +2 (67), Medicine +2 (68), Big Guns +2 (68)
Explorer (Melee Weapons)
Level 22
Small Guns +2 (69), Energy Weapons +2 (70), Lockpick +2 (70), Unarmed +2 (69), Speech +2 (69), Repair +2 (70), Explosives +2 (70), Barter +2 (70), Science +3 (70), Medicine +2 (70), Big Guns +2 (70)
Quantum Chemist (Melee Weapons)
Level 23
Small Guns +3 (72), Energy Weapons +2 (72), Lockpick +2 (72), Unarmed +2 (71), Speech +2 (71), Repair +2 (72), Explosives +2 (72), Barter +2 (72), Science +2 (72), Medicine +2 (72), Big Guns +2 (72)
Ninja (Melee Weapons)
Level 24
Small Guns +2 (74), Energy Weapons +2 (74), Lockpick +2 (74), Unarmed +2 (73), Speech +3 (74), Repair +2 (74), Explosives +2 (74), Barter +2 (74), Science +2 (74), Medicine +2 (74), Big Guns +2 (89)
Size Matters (Melee Weapons)
Level 25
Small Guns +2 (76), Energy Weapons +3 (77), Lockpick +2 (76), Unarmed +3 (76), Speech +2 (76), Repair +2 (76), Explosives +2 (76), Barter +3 (77), Science +2 (76), Medicine +2 (76)
Bloody Mess (Melee Weapons)
Level 26
Small Guns +2 (78), Energy Weapons +1 (78), Lockpick +3 (79), Unarmed +2 (78), Speech +2 (78), Repair +3 (79), Explosives +3 (79), Barter +2 (79), Science +2 (78), Medicine +3 (79)
Nerves of Steel (Melee Weapons)
Level 27
Small Guns +3 (81), Energy Weapons +2 (80), Lockpick +2 (81), Unarmed +2 (80), Speech +2 (80), Repair +2 (81), Explosives +2 (81), Barter +2 (81), Science +3 (81), Melee Weapons +1 (81), Medicine +2 (81)
Demolition Expert (Melee Weapons)
Level 28
Sneak +2 (82), Small Guns +1 (82), Energy Weapons +3 (83), Lockpick +2 (83), Unarmed +2 (82), Speech +2 (82), Repair +2 (83), Explosives +2 (83), Barter +2 (83), Science +1 (82), Melee Weapons +2 (83), Medicine +2 (83)
Demolition Expert (Melee Weapons)
Level 29
Sneak +2 (84), Small Guns +2 (84), Energy Weapons +2 (85), Lockpick +2 (85), Unarmed +2 (84), Speech +2 (84), Repair +1 (84), Explosives +2 (85), Barter +2 (85), Science +2 (84), Melee Weapons +2 (85), Medicine +2 (85)
Here and Now (Melee Weapons)
Level 30
Sneak +2 (92), Small Guns +2 (92), Energy Weapons +2 (95), Lockpick +2 (95), Unarmed +2 (94), Speech +2 (94), Repair +2 (88), Explosives +2 (95), Barter +2 (95), Science +2 (88), Melee Weapons +1 (90), Medicine +2 (89)
Almost Perfect (Melee Weapons)
Ant Might
Auto Expert
Barkskin
Covert Ops
Power Armor Training
Hematophage
Rad Regeneration
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