Strength
10
 
Perception
6
 
Endurance
8
 
Charisma
1
 
Intelligence
8
 
Agility
4
 
Luck
3
 
Action Points
73
 
Carry Weight
250
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
5.0
 
Skill Points
18
 
Barter
6
 
Big Guns
20
 
Energy Weapons
16
 
Explosives
16
 
Lockpick
31
 
Medicine
35
 
Melee Weapons
24
 
Repair
35
 
Science
20
 
Small Guns
12
 
Sneak
12
 
Speech
6
 
Unarmed
20
 
Level 1
ST 10 PE 6 EN 8 CH 1 IN 8 AG 4 LK 3
Lockpick, Medicine, and Repair
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