Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
0%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
37
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
67
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
57
 
Unarmed
38
 
Action Boy/Girl
Almost Perfect
Ant Might
Better Criticals
Bloody Mess
Commando
Concentrated Fire
Daddy's Boy/Girl (3)
Demolition Expert
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Intense Training (2)
Light Step
Little Leaguer (3)
Nerves of Steel
Ninja
Silent Running
Size Matters (3)
Sniper
Tag!
Level 1
ST 4 PE 7 EN 5 CH 4 IN 7 AG 7 LK 6
Small Guns, Lockpick, and Sneak
Level 2
Sneak +6 (41), Small Guns +6 (41), Lockpick +5 (40)
Intense Training (LK)
Level 3
Sneak +4 (45), Small Guns +4 (50), Lockpick +5 (45), Repair +4 (29)
Gun Nut
Level 4
Sneak +5 (50), Lockpick +5 (50), Repair +6 (35), Science +1 (21)
Educated
Level 5
Sneak +5 (55), Small Guns +5 (55), Lockpick +5 (55), Repair +5 (40)
Daddy's Boy/Girl
Level 6
Sneak +5 (60), Small Guns +5 (60), Lockpick +5 (60), Repair +5 (45)
Bloody Mess
Level 7
Sneak +5 (65), Small Guns +5 (65), Lockpick +5 (65), Repair +5 (50)
Daddy's Boy/Girl
Level 8
Sneak +5 (70), Small Guns +5 (70), Lockpick +5 (70), Repair +5 (55)
Commando
Level 9
Sneak +5 (75), Small Guns +5 (75), Lockpick +5 (75), Repair +5 (60)
Daddy's Boy/Girl
Level 10
Sneak +5 (80), Small Guns +5 (80), Lockpick +5 (80), Repair +5 (65)
Finesse
Level 11
Sneak +5 (85), Small Guns +5 (85), Lockpick +5 (85), Repair +5 (70)
Intense Training (LK)
Level 12
Sneak +5 (100), Small Guns +5 (90), Lockpick +5 (90), Repair +5 (75)
Silent Running
Level 13
Small Guns +10 (100), Lockpick +10 (100)
Sniper
Level 14
Repair +5 (80), Science +15 (51)
Light Step
Level 15
Repair +10 (95), Science +10 (61)
Gun Nut
Level 16
Repair +5 (100), Science +15 (76)
Action Boy/Girl
Level 17
Science +20 (96)
Tag! (Energy Weapons)
Level 18
Energy Weapons +16 (51), Science +4 (100)
Better Criticals (Energy Weapons)
Level 19
Energy Weapons +20 (71)
Concentrated Fire (Energy Weapons)
Level 20
Energy Weapons +20 (91)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Energy Weapons +9 (100), Big Guns +11 (42)
Size Matters (Energy Weapons)
Level 22
Medicine +12 (47), Big Guns +8 (65)
Size Matters (Energy Weapons)
Level 23
Unarmed +1 (17), Speech +6 (20), Medicine +3 (50), Big Guns +10 (90)
Size Matters (Energy Weapons)
Level 24
Speech +10 (30), Big Guns +10 (100)
Little Leaguer (Energy Weapons)
Level 25
Speech +4 (34), Explosives +5 (35), Melee Weapons +11 (35)
Little Leaguer (Energy Weapons)
Level 26
Explosives +10 (45), Melee Weapons +10 (45)
Nerves of Steel (Energy Weapons)
Level 27
Explosives +10 (60), Melee Weapons +10 (60)
Little Leaguer (Energy Weapons)
Level 28
Explosives +10 (70), Melee Weapons +10 (70)
Demolition Expert (Energy Weapons)
Level 29
Explosives +10 (80), Melee Weapons +10 (80)
Ninja (Energy Weapons)
Level 30
Explosives +10 (95), Melee Weapons +10 (100)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
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