Strength
10
 
Perception
9
 
Endurance
7
 
Charisma
6
 
Intelligence
10
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
6%
 
Dmg Resist
15%
 
Hit Points
530
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
80
 
Big Guns
80
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
90
 
Medicine
90
 
Melee Weapons
90
 
Repair
90
 
Science
90
 
Small Guns
84
 
Sneak
92
 
Speech
90
 
Unarmed
90
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (3)
Educated
Grim Reaper's Sprint
Gunslinger
Intense Training (10)
Mysterious Stranger
Nerves of Steel
Nuclear Anomaly
Power Armor Training
Quantum Chemist
Silent Running
Sniper
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Explosives, Lockpick, and Barter
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Power Armor Training
Barkskin
Level 2
Sneak +1 (28), Small Guns +1 (28), Energy Weapons +3 (30), Lockpick +2 (44), Unarmed +1 (28), Speech +1 (28), Explosives +3 (45), Barter +3 (45), Melee Weapons +2 (35), Big Guns +3 (30)
Intense Training (ST)
Level 3
Barter +5 (50), Big Guns +15 (45)
Intense Training (ST)
Level 4
Energy Weapons +10 (40), Explosives +5 (50), Big Guns +5 (50)
Educated
Level 5
Energy Weapons +10 (50), Lockpick +6 (50), Medicine +7 (42)
Comprehension
Level 6
Repair +2 (37), Melee Weapons +13 (50), Medicine +8 (50)
Demolition Expert
Level 7
Repair +13 (50), Science +10 (45)
Demolition Expert
Level 8
Small Guns +18 (46), Science +5 (50)
Demolition Expert
Level 9
Sneak +19 (47), Small Guns +4 (50)
Gunslinger
Level 10
Sneak +3 (50), Speech +20 (48)
Commando
Level 11
Unarmed +21 (49), Speech +2 (50)
Mysterious Stranger
Level 12
Unarmed +3 (52), Barter +20 (70)
Silent Running
Level 13
Unarmed +3 (55), Explosives +20 (70)
Intense Training (AG)
Level 14
Unarmed +3 (58), Science +10 (60), Medicine +10 (60)
Intense Training (PE)
Level 15
Energy Weapons +8 (60), Lockpick +5 (57), Big Guns +10 (62)
Intense Training (EN)
Level 16
Lockpick +3 (60), Speech +10 (60), Melee Weapons +10 (60)
Intense Training (AG)
Level 17
Small Guns +6 (60), Repair +9 (59), Big Guns +8 (70)
Intense Training (PE)
Level 18
Energy Weapons +8 (70), Lockpick +8 (70), Medicine +7 (67)
Intense Training (AG)
Level 19
Repair +10 (69), Melee Weapons +10 (70), Medicine +3 (70)
Intense Training (AG)
Level 20
Sneak +2 (70), Small Guns +6 (70), Speech +4 (64), Repair +1 (70), Science +10 (70)
Intense Training (PE)
Level 21
Unarmed +10 (70), Speech +6 (70), Explosives +4 (80), Melee Weapons +3 (73)
Grim Reaper's Sprint
Level 22
Lockpick +6 (78), Science +10 (80), Melee Weapons +7 (80)
Quantum Chemist
Level 23
Sneak +10 (80), Energy Weapons +1 (73), Lockpick +2 (80), Medicine +10 (80)
Concentrated Fire
Level 24
Small Guns +10 (80), Energy Weapons +3 (76), Repair +10 (80)
Chemist
Level 25
Energy Weapons +3 (79), Unarmed +10 (80), Speech +10 (80)
Better Criticals
Level 26
Energy Weapons +1 (90), Barter +10 (80), Science +2 (82), Big Guns +10 (80)
Cyborg
Level 27
Lockpick +10 (90), Explosives +10 (90), Medicine +3 (83)
Nerves of Steel
Level 28
Repair +10 (90), Melee Weapons +10 (90), Medicine +3 (86)
Action Boy/Girl
Level 29
Sneak +10 (90), Small Guns +1 (81), Science +8 (90), Medicine +4 (90)
Sniper
Level 30
Small Guns +3 (84), Unarmed +10 (90), Speech +10 (90)
Nuclear Anomaly
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
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