Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
10
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
10%
 
Dmg Resist
10%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
41
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Ant Sight
Better Criticals
Child at Heart
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Educated
Fast Metabolism
Intense Training (10)
Lady Killer/Black Widow
Lawbringer
Quantum Chemist
Rad Absorption
Rad Resistance
Scoundrel (3)
Tag!
Warmonger
Level 1
ST 2 PE 5 EN 5 CH 7 IN 9 AG 5 LK 7
Medicine, Science, and Speech
Level 2
Speech +7 (42), Science +6 (50), Medicine +6 (50)
Daddy's Boy/Girl
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Covert Ops
Level 3
Speech +6 (60), Repair +1 (37), Science +5 (70), Medicine +8 (70)
Lady Killer/Black Widow
Level 4
Speech +10 (70), Repair +10 (47)
Educated
Level 5
Speech +5 (75), Repair +8 (55), Science +5 (75), Medicine +5 (75)
Child at Heart
Level 6
Lockpick +3 (37), Repair +20 (76)
Intense Training (LK)
Level 7
Lockpick +1 (38), Speech +4 (80), Science +9 (85), Medicine +9 (85)
Intense Training (LK)
Level 8
Lockpick +19 (57), Repair +4 (80)
Daddy's Boy/Girl
Level 9
Energy Weapons +19 (50), Lockpick +3 (60), Barter +1 (34)
Daddy's Boy/Girl
Level 10
Energy Weapons +10 (60), Barter +3 (39), Science +5 (100), Medicine +5 (100)
Intense Training (CH)
Level 11
Energy Weapons +5 (65), Lockpick +5 (65), Explosives +4 (35), Barter +9 (50)
Intense Training (CH)
Level 12
Energy Weapons +5 (70), Lockpick +5 (70), Barter +13 (63)
Fast Metabolism
Level 13
Sneak +11 (40), Energy Weapons +5 (75), Lockpick +5 (75), Barter +2 (70)
Scoundrel
Level 14
Sneak +8 (48), Energy Weapons +5 (80), Lockpick +5 (80), Barter +5 (75)
Lawbringer
Level 15
Sneak +2 (50), Speech +1 (90), Repair +5 (85), Melee Weapons +15 (38)
Cyborg
Level 16
Sneak +5 (55), Explosives +1 (36), Melee Weapons +17 (55)
Tag! (Repair)
Level 17
Sneak +11 (66), Explosives +12 (50)
Intense Training (PE)
Level 18
Sneak +4 (70), Explosives +14 (64), Barter +5 (85)
Scoundrel
Level 19
Explosives +8 (72), Melee Weapons +15 (70)
Scoundrel
Level 20
Sneak +5 (75), Energy Weapons +6 (100), Lockpick +7 (91), Melee Weapons +5 (75)
Intense Training (PE)
Level 21
Sneak +6 (81), Lockpick +7 (100), Barter +10 (100)
Intense Training (PE)
Level 22
Explosives +23 (99)
Quantum Chemist
Level 23
Sneak +19 (100), Explosives +1 (100), Melee Weapons +3 (78)
Intense Training (EN)
Level 24
Unarmed +1 (34), Melee Weapons +22 (100)
Intense Training (EN)
Level 25
Small Guns +9 (41), Unarmed +14 (50)
Intense Training (EN)
Level 26
Small Guns +23 (64)
Better Criticals
Level 27
Small Guns +11 (75), Unarmed +12 (62)
Warmonger
Level 28
Small Guns +23 (98)
Rad Absorption
Level 29
Small Guns +2 (100), Unarmed +21 (83)
Rad Resistance
Level 30
Unarmed +17 (100), Big Guns +6 (41)
Almost Perfect
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