Level 1
ST 5 PE 6 EN 5 CH 6 IN 6 AG 6 LK 6
Melee Weapons, Small Guns, and Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Booster Shot
Covert Ops
Auto Expert
Ghoul Ecology
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Xenotech Expert
Level 2
Sneak +5 (55), Small Guns +2 (50), Unarmed +2 (30), Science +1 (34), Melee Weapons +7 (50)
Thief
Level 3
Melee Weapons +17 (67)
Thief
Level 4
Sneak +5 (65), Speech +9 (39), Melee Weapons +3 (70)
Educated
Level 5
Speech +20 (59)
Comprehension
Level 6
Unarmed +19 (49), Speech +1 (60)
Gunslinger
Level 7
Unarmed +20 (69)
Thief
Level 8
Lockpick +19 (69), Unarmed +1 (70)
Strong Back
Level 9
Small Guns +9 (59), Lockpick +1 (70), Speech +10 (70)
Toughness
Level 10
Small Guns +11 (70), Repair +9 (39)
Animal Friend
Level 11
Repair +20 (59)
Finesse
Level 12
Repair +11 (70), Explosives +3 (35), Science +6 (40)
Silent Running
Level 13
Explosives +20 (55)
Rad Resistance
Level 14
Explosives +10 (65), Medicine +10 (40)
Light Step
Level 15
Energy Weapons +13 (45), Explosives +5 (70), Big Guns +2 (30)
Commando
Level 16
Energy Weapons +20 (65)
Tag! (Unarmed)
Level 17
Energy Weapons +5 (70), Barter +15 (45)
Better Criticals
Level 18
Barter +20 (65)
Concentrated Fire
Level 19
Barter +5 (70), Science +5 (45), Medicine +10 (50)
Paralyzing Palm
Level 20
Science +5 (50), Big Guns +15 (45)
Adamantium Skeleton
Level 21
Lockpick +10 (80), Explosives +10 (80)
Intense Training (CH)
Level 22
Unarmed +5 (90), Repair +10 (80), Melee Weapons +5 (75)
Lead Belly
Level 23
Speech +5 (77), Melee Weapons +15 (90)
Demolition Expert
Level 24
Small Guns +10 (80), Speech +3 (80), Barter +2 (74), Big Guns +5 (52)
Intense Training (EN)
Level 25
Lockpick +10 (90), Explosives +6 (86), Barter +1 (75), Big Guns +3 (55)
Iron Fist
Level 26
Energy Weapons +10 (80), Explosives +4 (90), Barter +5 (80), Big Guns +1 (56)
Intense Training (ST)
Level 27
Sneak +6 (86), Speech +10 (90), Big Guns +4 (60)
Rad Tolerance
Level 28
Sneak +4 (90), Small Guns +10 (90), Repair +6 (86)
Party Boy/Girl
Level 29
Unarmed +2 (94), Speech +10 (100), Melee Weapons +8 (100)
Chem Resistant
Level 30
Sneak +10 (100), Unarmed +6 (100), Repair +4 (90)
Intense Training (AG)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)