Level 1
ST 5 PE 6 EN 5 CH 5 IN 7 AG 7 LK 5
Small Guns, Lockpick, and Explosives
Level 2
Small Guns +6 (45), Lockpick +8 (40), Explosives +3 (35)
Gun Nut
Level 3
Energy Weapons +1 (18), Lockpick +5 (45), Repair +11 (40)
Gun Nut
Level 4
Energy Weapons +1 (19), Repair +5 (45), Explosives +5 (40), Science +6 (25)
Educated
Level 5
Lockpick +5 (50), Repair +5 (50), Explosives +5 (45), Science +5 (30)
Comprehension
Level 6
Energy Weapons +5 (24), Explosives +5 (50), Science +10 (42)
Intense Training (IN)
Level 7
Lockpick +10 (60), Repair +3 (60), Explosives +4 (54), Science +4 (46)
Gun Nut
Level 8
Small Guns +10 (65), Repair +5 (65), Explosives +6 (60)
Gunslinger
Level 9
Small Guns +5 (70), Lockpick +5 (65), Repair +5 (70), Explosives +2 (62), Science +4 (50)
Commando
Level 10
Small Guns +4 (74), Lockpick +5 (70), Repair +4 (74), Explosives +8 (70)
Nerd Rage!
Level 11
Small Guns +1 (75), Lockpick +5 (75), Repair +1 (75), Explosives +4 (74), Big Guns +10 (25)
Finesse
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Luck)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Big Book of Science => Science +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (21)
D.C. Journal of Internal Medicine => Medicine +2 (25)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Level 12
Small Guns +1 (100), Energy Weapons +9 (35), Repair +1 (100), Science +1 (65), Big Guns +10 (35)
Sniper
Level 13
Energy Weapons +10 (45), Lockpick +2 (93), Big Guns +10 (45)
Intense Training (IN)
Level 14
Energy Weapons +10 (55), Lockpick +3 (96), Big Guns +10 (55)
Lawbringer
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Level 15
Energy Weapons +10 (67), Science +3 (70), Big Guns +10 (67)
Intense Training (PE)
Tumblers Today => Lockpick +2 (100)
Level 16
Energy Weapons +13 (80), Big Guns +10 (77)
Action Boy/Girl
Level 17
Big Guns +23 (100)
Better Criticals
Level 18
Energy Weapons +10 (90), Science +13 (83)
Concentrated Fire
Level 19
Energy Weapons +6 (96), Science +17 (100)
Intense Training (AG)
Level 20
Energy Weapons +4 (100), Explosives +12 (100), Barter +7 (24)
Grim Reaper's Sprint
Level 21
Sneak +20 (45), Barter +3 (27)
Explorer
Level 22
Sneak +5 (50), Speech +3 (20), Barter +13 (40), Medicine +2 (29)
Deep Sleep
Level 23
Sneak +4 (54), Unarmed +3 (20), Barter +4 (44), Melee Weapons +7 (24), Medicine +5 (34)
Puppies!
Level 24
Sneak +1 (55), Unarmed +2 (24), Speech +4 (24), Barter +8 (52), Melee Weapons +4 (28), Medicine +4 (38)
Intense Training (EN)
Level 25
Sneak +5 (60), Unarmed +6 (30), Speech +6 (30), Barter +2 (54), Melee Weapons +2 (30), Medicine +2 (40)
Solar Powered
Level 26
Sneak +23 (83)
Warmonger
Level 27
Sneak +2 (85), Barter +11 (65), Medicine +10 (50)
Nerves of Steel
Level 28
Unarmed +10 (40), Speech +8 (40), Melee Weapons +5 (35)
Intense Training (CH)
Level 29
Barter +23 (90)
Master Trader
Level 30
Sneak +13 (100), Speech +1 (47), Barter +4 (100), Melee Weapons +2 (45), Medicine +3 (55)
Almost Perfect
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Unarmed)
Grognak the Barbarian => Melee Weapons +2 (57)
Paradise Lost => Speech +2 (59)