Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
6
 
Intelligence
6
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
32
 
Big Guns
17
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
17
 
Medicine
32
 
Melee Weapons
17
 
Repair
17
 
Science
17
 
Small Guns
15
 
Sneak
30
 
Speech
17
 
Unarmed
17
 
Hematophage
Level 1
ST 6 PE 6 EN 6 CH 6 IN 6 AG 5 LK 5
Sneak, Medicine, and Barter
Hematophage
TessaGrey, over 10 years ago:
10mm Pistol (Fallout Supplement)
PL 4 10mm The semiautomatic 10mm pistol was a standard issue sidearm that fires a 10mm round. 10mm autoloader (Personal Firearms Proficiency.)
Damage 2d6 Magazine 12 Box
Critical 20/x2 Size Small
Damage Type Ballistic Weight 3 lb.
Range Increment 40 ft. Purchase DC 8(TU)/80(Caps)
Rate of Fire S Restriction
TessaGrey, over 10 years ago:
Stimpak (Fallout Supplement)
Stimpak Price: 17 TU/75 Caps; Craft(Pharmaceutical) DC: 20; Fort DC: N/A; Recovery Save Amount: N/A; Weight: 0 lb.
Intended Effect:
Immediate - +1d10 HP
Duration: N/A
Overdose: N/A
Withdrawal Effects: N/A
Stimpak, or Stimulation Delivery Package, is a type of hand-held medication used for healing the body
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