Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
1
 
Intelligence
7
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
8
 
Big Guns
20
 
Energy Weapons
18
 
Explosives
33
 
Lockpick
25
 
Medicine
30
 
Melee Weapons
16
 
Repair
40
 
Science
25
 
Small Guns
37
 
Sneak
22
 
Speech
8
 
Unarmed
20
 
Intense Training
Level 1
ST 5 PE 6 EN 7 CH 1 IN 7 AG 7 LK 7
Explosives, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Lockpick +7 (25), Repair +5 (40), Science +5 (25)
Intense Training (AG)
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