Strength
7
 
Perception
5
 
Endurance
7
 
Charisma
4
 
Intelligence
7
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
3.5
 
Skill Points
17
 
Barter
13
 
Big Guns
19
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
30
 
Medicine
19
 
Melee Weapons
19
 
Repair
43
 
Science
19
 
Small Guns
48
 
Sneak
15
 
Speech
13
 
Unarmed
19
 
Gun Nut
Level 1
ST 7 PE 5 EN 7 CH 4 IN 7 AG 5 LK 5
Small Guns, Repair, and Lockpick
Level 2
Small Guns +13 (48), Repair +4 (43)
Gun Nut
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