Strength
7
 
Perception
5
 
Endurance
5
 
Charisma
4
 
Intelligence
8
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
26
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
15
 
Medicine
43
 
Melee Weapons
19
 
Repair
46
 
Science
21
 
Small Guns
52
 
Sneak
17
 
Speech
13
 
Unarmed
21
 
Gun Nut (2)
Level 1
ST 7 PE 5 EN 5 CH 4 IN 8 AG 6 LK 5
Repair, Small Guns, and Medicine
Level 2
Small Guns +6 (43), Barter +7 (20), Medicine +5 (41)
Gun Nut
Level 3
Small Guns +4 (52), Unarmed +6 (21), Barter +6 (26), Medicine +2 (43)
Gun Nut
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