Level 1
ST 1 PE 10 EN 6 CH 1 IN 10 AG 2 LK 10
Lockpick, Speech, and Barter
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Ant Might
Auto Expert
Xenotech Expert
Wired Reflexes
Superior Defender
Rad Regeneration
Power Armor Training
Punga Power!
Barkskin
Booster Shot
Dream Crusher
Pitt Fighter
Hematophage
Covert Ops
Ghoul Ecology
Level 2
Melee Weapons +15 (36), Medicine +5 (42)
Swift Learner
Level 3
Energy Weapons +5 (42), Explosives +5 (42), Big Guns +10 (39)
Swift Learner
Level 4
Repair +3 (40), Barter +8 (42), Melee Weapons +6 (42), Big Guns +3 (42)
Educated
Level 5
Sneak +5 (26), Small Guns +18 (42)
Swift Learner
Level 6
Sneak +16 (42), Speech +3 (37), Repair +2 (42), Science +2 (42)
Comprehension
Level 7
Unarmed +18 (47), Speech +5 (42)
Bloody Mess
Level 8
Energy Weapons +5 (47), Speech +5 (47), Explosives +3 (45), Barter +5 (47), Big Guns +5 (47)
Scrounger
Level 9
Sneak +5 (47), Small Guns +5 (47), Repair +5 (47), Science +5 (47), Melee Weapons +3 (45)
Toughness
Level 10
Sneak +1 (48), Small Guns +1 (48), Energy Weapons +1 (48), Unarmed +1 (48), Speech +3 (50), Repair +1 (48), Explosives +3 (48), Barter +1 (48), Science +1 (48), Melee Weapons +3 (48), Medicine +6 (48), Big Guns +1 (48)
Finesse
Level 11
Sneak +2 (50), Small Guns +2 (50), Energy Weapons +2 (50), Unarmed +2 (50), Repair +2 (50), Explosives +3 (51), Barter +2 (50), Science +2 (50), Melee Weapons +2 (50), Medicine +2 (50), Big Guns +2 (50)
Mysterious Stranger
Level 12
Sneak +2 (52), Small Guns +2 (52), Energy Weapons +2 (52), Unarmed +2 (52), Speech +2 (52), Repair +2 (52), Explosives +1 (52), Barter +2 (52), Science +2 (52), Melee Weapons +2 (52), Medicine +2 (52), Big Guns +2 (52)
Life Giver
Level 13
Sneak +2 (54), Small Guns +2 (54), Energy Weapons +2 (54), Lockpick +1 (56), Speech +2 (54), Repair +2 (54), Explosives +2 (54), Barter +2 (54), Science +2 (54), Melee Weapons +2 (54), Medicine +2 (54), Big Guns +2 (54)
Fast Metabolism
Level 14
Sneak +2 (56), Small Guns +2 (56), Unarmed +4 (56), Speech +2 (56), Repair +2 (56), Explosives +1 (55), Barter +2 (56), Science +2 (56), Melee Weapons +2 (56), Medicine +2 (56), Big Guns +2 (56)
Adamantium Skeleton
Level 15
Small Guns +2 (58), Energy Weapons +4 (58), Lockpick +2 (58), Repair +2 (58), Explosives +3 (58), Barter +2 (58), Science +2 (58), Melee Weapons +2 (58), Medicine +2 (58), Big Guns +2 (58)
Contract Killer
Level 16
Sneak +4 (60), Small Guns +2 (60), Energy Weapons +1 (59), Lockpick +1 (59), Unarmed +4 (60), Speech +4 (60), Repair +1 (59), Explosives +1 (59), Barter +1 (59), Science +1 (59), Melee Weapons +1 (59), Medicine +1 (59), Big Guns +1 (74)
Size Matters
Level 17
Small Guns +1 (61), Energy Weapons +3 (62), Lockpick +3 (62), Repair +3 (62), Explosives +3 (62), Barter +3 (62), Science +1 (60), Melee Weapons +3 (62), Medicine +3 (62)
Better Criticals
Level 18
Sneak +2 (62), Small Guns +3 (64), Energy Weapons +2 (74), Lockpick +2 (64), Repair +2 (64), Explosives +2 (64), Barter +2 (64), Science +4 (64), Melee Weapons +2 (64), Medicine +2 (64)
Cyborg
Level 19
Sneak +2 (64), Lockpick +2 (66), Unarmed +4 (64), Speech +4 (64), Repair +2 (66), Explosives +2 (66), Barter +2 (66), Science +1 (65), Melee Weapons +2 (66), Medicine +2 (66)
Mister Sandman
Level 20
Lockpick +4 (70), Repair +4 (70), Barter +4 (70), Science +3 (68), Melee Weapons +4 (70), Medicine +4 (70)
Grim Reaper's Sprint
Level 21
Sneak +4 (68), Small Guns +6 (70), Lockpick +1 (71), Repair +1 (71), Explosives +5 (71), Barter +1 (71), Science +3 (71), Melee Weapons +1 (71), Medicine +1 (71)
Explorer
Level 22
Sneak +3 (71), Small Guns +1 (71), Lockpick +1 (72), Unarmed +7 (71), Speech +7 (71), Explosives +1 (72), Barter +1 (72), Melee Weapons +1 (72), Medicine +1 (72)
Size Matters
Level 23
Sneak +5 (76), Small Guns +5 (76), Unarmed +5 (76), Speech +5 (76), Science +3 (74)
Concentrated Fire
Level 24
Lockpick +4 (76), Repair +5 (76), Explosives +4 (76), Science +2 (76), Melee Weapons +4 (76), Medicine +4 (76)
Size Matters
Level 25
Small Guns +1 (77), Energy Weapons +4 (78), Lockpick +2 (78), Repair +2 (78), Explosives +2 (78), Barter +6 (78), Science +2 (83), Melee Weapons +2 (78), Medicine +2 (83)
Daddy's Boy/Girl
Level 26
Sneak +4 (80), Small Guns +3 (80), Lockpick +2 (80), Unarmed +4 (80), Speech +4 (80), Repair +2 (80), Explosives +2 (80), Melee Weapons +2 (80)
Warmonger
Level 27
Small Guns +1 (81), Energy Weapons +5 (83), Lockpick +3 (83), Repair +3 (83), Explosives +3 (83), Barter +5 (83), Melee Weapons +3 (83)
Daddy's Boy/Girl
Level 28
Sneak +4 (84), Small Guns +3 (84), Energy Weapons +1 (84), Lockpick +1 (84), Unarmed +4 (84), Speech +6 (86), Repair +1 (84), Explosives +1 (84), Barter +1 (84), Melee Weapons +1 (84)
Daddy's Boy/Girl
Level 29
Lockpick +11 (95), Explosives +7 (91), Medicine +5 (98)
Here and Now
Level 30
Energy Weapons +16 (100), Barter +7 (100)
Almost Perfect
Pugilism Illustrated => Unarmed +2 (92)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Strength)
Pugilism Illustrated => Unarmed +2 (96)
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Big Book of Science => Science +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Paradise Lost => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Perception)