Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
50
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Iron Fist (3)
Lady Killer/Black Widow
Light Step
Mysterious Stranger
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Swift Learner
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 7 PE 6 EN 5 CH 1 IN 9 AG 6 LK 6
Lockpick, Repair, and Sneak
Level 2
Barter +15 (22), Big Guns +4 (19)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Energy Weapons +3 (20), Explosives +8 (25), Big Guns +9 (28)
Swift Learner
Level 4
Science +2 (27), Melee Weapons +13 (32), Medicine +5 (30)
Comprehension
Level 5
Sneak +2 (34), Small Guns +10 (27), Science +8 (35)
Iron Fist
Level 6
Sneak +4 (38), Unarmed +13 (28), Speech +3 (10)
Iron Fist
Level 7
Sneak +12 (50), Science +6 (41), Medicine +2 (32)
Iron Fist
Level 8
Science +19 (60), Medicine +1 (33)
Strong Back
Level 9
Medicine +20 (53)
Toughness
Level 10
Unarmed +20 (48)
Finesse
Bobblehead (Medicine)
Level 11
Unarmed +20 (68)
Scrounger
Level 12
Energy Weapons +18 (38), Unarmed +2 (70)
Silent Running
Level 13
Small Guns +8 (35), Energy Weapons +12 (50)
Sniper
Level 14
Melee Weapons +20 (52)
Cyborg
Level 15
Sneak +2 (62), Melee Weapons +18 (70)
Robotics Expert
Level 16
Sneak +8 (70), Explosives +12 (37)
Better Criticals
Level 17
Unarmed +20 (90)
Action Boy/Girl
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Level 18
Small Guns +20 (55)
Paralyzing Palm
Level 19
Small Guns +5 (60), Speech +15 (25)
Concentrated Fire
Level 20
Sneak +5 (85), Speech +15 (40)
Ninja
Level 21
Lockpick +20 (52)
Grim Reaper's Sprint
Level 22
Lockpick +10 (62), Repair +10 (50)
Commando
Level 23
Lockpick +13 (75), Science +7 (67)
Light Step
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Big Guns)
Level 24
Repair +7 (67), Explosives +13 (60)
Pyromaniac
Level 25
Repair +20 (87)
Adamantium Skeleton
Covert Ops
Barkskin
Power Armor Training
Booster Shot
Pitt Fighter
Wired Reflexes
Superior Defender
Hematophage
Auto Expert
Ghoul Ecology
Rad Regeneration
Punga Power!
Xenotech Expert
Ant Might
Level 26
Barter +20 (42)
Rad Resistance
Level 27
Speech +15 (65), Repair +5 (92)
Gunslinger
Level 28
Barter +16 (58), Medicine +4 (67)
Mysterious Stranger
Level 29
Energy Weapons +10 (70), Explosives +7 (67), Medicine +3 (70)
Tag! (Unarmed)
Level 30
Science +7 (89), Medicine +13 (85)
Almost Perfect
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Tumblers Today => Lockpick +2 (100)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
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