Strength
5
 
Perception
5
 
Endurance
7
 
Charisma
4
 
Intelligence
8
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
13
 
Big Guns
19
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
30
 
Medicine
21
 
Melee Weapons
15
 
Repair
34
 
Science
21
 
Small Guns
35
 
Sneak
30
 
Speech
13
 
Unarmed
19
 
Gun Nut
Level 1
ST 5 PE 5 EN 7 CH 4 IN 8 AG 5 LK 6
Small Guns, Lockpick, and Sneak
Level 2
Repair +8 (34), Explosives +10 (25)
Gun Nut
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