Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
62
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (7)
Lady Killer/Black Widow
Life Giver
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Absorption
Silent Running
Sniper
Strong Back
Superior Defender
Wired Reflexes
Xenotech Expert
Level 1
ST 8 PE 5 EN 5 CH 4 IN 8 AG 6 LK 4
Sneak, Small Guns, and Unarmed
Level 2
Lockpick +6 (20), Barter +4 (16), Medicine +8 (30)
Intense Training (IN)
Level 3
Sneak +4 (35), Small Guns +4 (35), Lockpick +5 (25), Repair +2 (24), Barter +4 (20)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 4
Small Guns +5 (40), Unarmed +6 (35), Science +6 (30), Melee Weapons +3 (27)
Educated
Ant Sight
Covert Ops
Power Armor Training
Barkskin
Pitt Fighter
Wired Reflexes
Superior Defender
Booster Shot
Auto Expert
Level 5
Small Guns +2 (45), Lockpick +5 (35), Repair +4 (30), Explosives +4 (20), Science +2 (35), Melee Weapons +3 (30), Medicine +3 (35)
Lady Killer/Black Widow
Level 6
Sneak +3 (38), Lockpick +4 (39), Repair +4 (34), Explosives +4 (24), Barter +4 (24), Medicine +4 (39)
Bloody Mess
Level 7
Sneak +2 (42), Small Guns +4 (51), Lockpick +1 (40), Speech +8 (20), Repair +2 (36), Barter +3 (27), Melee Weapons +2 (32), Medicine +1 (40)
Intense Training (AG)
Level 8
Sneak +3 (45), Small Guns +4 (55), Repair +4 (40), Explosives +6 (30), Barter +3 (30), Melee Weapons +3 (35)
Commando
Level 9
Sneak +5 (51), Small Guns +5 (61), Science +5 (41), Melee Weapons +5 (41), Medicine +3 (44)
Intense Training (LK)
Level 10
Sneak +4 (55), Small Guns +4 (65), Speech +1 (22), Repair +4 (45), Science +4 (45), Medicine +6 (50)
Finesse
Level 11
Sneak +5 (60), Lockpick +4 (45), Repair +5 (50), Melee Weapons +4 (45), Medicine +5 (55)
Gunslinger
Level 12
Sneak +5 (65), Small Guns +3 (68), Lockpick +5 (50), Science +5 (50), Medicine +5 (60)
Sniper
Level 13
Sneak +3 (68), Small Guns +2 (70), Lockpick +4 (54), Speech +5 (27), Barter +5 (36), Medicine +4 (64)
Intense Training (EN)
Level 14
Sneak +4 (72), Small Guns +4 (74), Lockpick +2 (56), Speech +3 (30), Repair +4 (54), Science +4 (54), Medicine +2 (66)
Adamantium Skeleton
Level 15
Sneak +2 (74), Lockpick +4 (60), Speech +4 (34), Barter +2 (38), Science +6 (60), Melee Weapons +5 (50)
Life Giver
Level 16
Lockpick +4 (64), Speech +6 (40), Explosives +5 (36), Barter +4 (42), Science +4 (64)
Action Boy/Girl
Level 17
Lockpick +4 (68), Speech +6 (46), Repair +4 (58), Barter +1 (43), Science +4 (68), Medicine +4 (70)
Strong Back
Level 18
Lockpick +4 (72), Repair +2 (60), Explosives +4 (40), Barter +5 (48), Science +6 (74), Medicine +2 (72)
Intense Training (LK)
Level 19
Lockpick +2 (74), Speech +1 (47), Repair +6 (66), Explosives +4 (44), Barter +4 (52), Melee Weapons +4 (54), Medicine +2 (74)
Comprehension
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 20
Unarmed +12 (60), Speech +3 (60), Explosives +6 (60), Barter +2 (64)
Grim Reaper's Sprint
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Dean's Electronics => Repair +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Level 21
Energy Weapons +11 (38), Speech +6 (66), Explosives +6 (66)
Better Criticals
Level 22
Energy Weapons +17 (55), Speech +6 (72)
Quantum Chemist
Level 23
Energy Weapons +5 (60), Unarmed +6 (66), Explosives +4 (70), Barter +4 (68), Melee Weapons +4 (68)
Concentrated Fire
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Level 24
Energy Weapons +3 (63), Speech +4 (76), Explosives +4 (74), Melee Weapons +12 (80)
Ninja
Level 25
Energy Weapons +9 (82), Speech +4 (80), Explosives +2 (76), Barter +6 (74), Melee Weapons +2 (82)
Cyborg
Level 26
Small Guns +2 (86), Energy Weapons +4 (86), Lockpick +2 (86), Speech +2 (82), Explosives +4 (80), Barter +7 (81), Melee Weapons +2 (84)
Nerves of Steel
Level 27
Small Guns +4 (90), Energy Weapons +4 (90), Lockpick +2 (88), Unarmed +4 (86), Speech +4 (86), Barter +5 (86)
Silent Running
Level 28
Small Guns +2 (92), Energy Weapons +2 (92), Lockpick +2 (90), Unarmed +4 (92), Speech +4 (90), Explosives +2 (82), Barter +2 (88), Melee Weapons +4 (88), Big Guns +1 (30)
Intense Training (EN)
Level 29
Explosives +8 (90), Barter +2 (90), Melee Weapons +2 (90), Big Guns +11 (41)
Rad Absorption
Level 30
Small Guns +2 (100), Lockpick +2 (100), Unarmed +2 (100), Explosives +2 (100), Melee Weapons +8 (100), Big Guns +7 (54)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
Xenotech Expert
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