Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
60
 
Energy Weapons
100
 
Explosives
98
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
86
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
92
 
Unarmed
80
 
Action Boy/Girl
Almost Perfect
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Covert Ops
Cyborg
Entomologist
Finesse
Grim Reaper's Sprint
Intense Training (2)
Iron Fist (3)
Lady Killer/Black Widow
Lawbringer
Life Giver
Nerves of Steel
Night Person
Ninja
Paralyzing Palm
Pyromaniac
Quantum Chemist
Silent Running
Sniper
Solar Powered
Strong Back
Toughness
Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 7 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +6 (40), Lockpick +3 (35), Repair +2 (40), Science +8 (31)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Lockpick +5 (40), Speech +3 (10), Science +7 (40), Medicine +5 (40)
Intense Training (LK)
Level 4
Sneak +10 (29), Speech +10 (20)
Comprehension
Level 5
Sneak +11 (40), Speech +9 (29)
Entomologist
Level 6
Unarmed +4 (21), Speech +11 (40), Barter +5 (12)
Toughness
Level 7
Barter +16 (28), Big Guns +4 (21)
Bloody Mess
Level 8
Barter +8 (36), Melee Weapons +3 (20), Big Guns +9 (30)
Commando
Level 9
Energy Weapons +5 (22), Unarmed +5 (26), Explosives +3 (20), Big Guns +7 (37)
Strong Back
Level 10
Energy Weapons +2 (24), Explosives +18 (38)
Finesse
Level 11
Energy Weapons +9 (33), Unarmed +9 (35), Explosives +2 (40)
Iron Fist
Level 12
Unarmed +5 (40), Melee Weapons +15 (35)
Sniper
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Level 13
Small Guns +1 (41), Energy Weapons +7 (40), Barter +4 (40), Melee Weapons +5 (40), Big Guns +3 (40)
Silent Running
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Guns and Bullets => Small Guns +2 (43)
Guns and Bullets => Small Guns +2 (45)
Guns and Bullets => Small Guns +2 (47)
Guns and Bullets => Small Guns +2 (49)
Guns and Bullets => Small Guns +2 (51)
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Level 14
Science +10 (60), Medicine +10 (60)
Cyborg
Level 15
Small Guns +9 (60), Lockpick +11 (51)
Life Giver
Level 16
Unarmed +10 (50), Barter +10 (50)
Better Criticals
Level 17
Lockpick +10 (61), Unarmed +10 (60)
Action Boy/Girl
Bobblehead (Unarmed)
Level 18
Lockpick +14 (75), Science +6 (66)
Paralyzing Palm
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Bobblehead (Small Guns)
Level 19
Sneak +11 (71), Science +9 (75)
Intense Training (EN)
Barkskin
Auto Expert
Covert Ops
Level 20
Melee Weapons +12 (52), Medicine +8 (68)
Grim Reaper's Sprint
Dean's Electronics => Repair +2 (44)
Dean's Electronics => Repair +2 (46)
Dean's Electronics => Repair +2 (48)
Dean's Electronics => Repair +2 (50)
Dean's Electronics => Repair +2 (52)
Bobblehead (Speech)
Bobblehead (Barter)
Level 21
Speech +10 (60), Explosives +10 (50)
Solar Powered
Level 22
Repair +13 (65), Science +7 (85)
Quantum Chemist
Level 23
Sneak +3 (74), Speech +10 (70), Melee Weapons +6 (58), Medicine +1 (69)
Lawbringer
Level 24
Small Guns +7 (90), Lockpick +2 (80), Science +5 (90), Medicine +6 (75)
Iron Fist
Level 25
Energy Weapons +10 (60), Explosives +10 (60)
Iron Fist
Level 26
Repair +3 (68), Melee Weapons +12 (70), Medicine +5 (80)
Pyromaniac
Level 27
Sneak +6 (80), Barter +4 (64), Melee Weapons +10 (80)
Ninja
Level 28
Energy Weapons +5 (65), Lockpick +9 (89), Barter +6 (70)
Nerves of Steel
Level 29
Energy Weapons +5 (70), Lockpick +1 (90), Repair +4 (72), Explosives +10 (70)
Night Person
Level 30
Energy Weapons +10 (88), Barter +10 (98)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Agility)
Big Book of Science => Science +2 (94)
Bobblehead (Science)
Duck and Cover! => Explosives +2 (82)
Bobblehead (Repair)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (92)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Dean's Electronics => Repair +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
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