Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
9%
 
Dmg Resist
8%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Animal Friend
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Cannibal
Commando
Comprehension
Concentrated Fire
Contract Killer
Covert Ops
Deep Sleep
Dream Crusher
Educated
Grim Reaper's Sprint
Gun Nut
Gunslinger
Infiltrator
Mister Sandman
Mysterious Stranger
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Puppies!
Quantum Chemist
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Thief (2)
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 6 EN 5 CH 5 IN 6 AG 6 LK 6
Sneak, Repair, and Lockpick
Level 2
Sneak +8 (45), Small Guns +3 (20), Lockpick +4 (41), Repair +1 (33)
Thief
Bobblehead (Intelligence)
Bobblehead (Endurance)
Covert Ops
Level 3
Sneak +2 (52), Lockpick +2 (51), Unarmed +4 (21), Speech +3 (18), Repair +2 (37), Barter +1 (16), Science +3 (25)
Thief
Bobblehead (Charisma)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Power Armor Training
Level 4
Sneak +1 (53), Small Guns +2 (35), Energy Weapons +2 (19), Speech +1 (31), Explosives +3 (20), Science +5 (30), Medicine +2 (21), Big Guns +1 (18)
Educated
Level 5
Sneak +2 (55), Energy Weapons +1 (20), Lockpick +4 (55), Repair +3 (40), Melee Weapons +8 (25), Medicine +2 (23)
Comprehension
Bobblehead (Luck)
Wired Reflexes
Level 6
Sneak +1 (57), Lockpick +1 (57), Unarmed +2 (34), Speech +2 (34), Repair +4 (45), Barter +2 (21), Melee Weapons +4 (30), Medicine +2 (26), Big Guns +2 (21)
Bloody Mess
Bobblehead (Agility)
Level 7
Sneak +1 (60), Energy Weapons +1 (22), Lockpick +2 (59), Unarmed +3 (37), Speech +3 (37), Explosives +2 (23), Science +2 (33), Melee Weapons +2 (32), Medicine +4 (30)
Gunslinger
Bobblehead (Medicine)
Pitt Fighter
Level 8
Sneak +1 (61), Energy Weapons +4 (26), Lockpick +1 (60), Unarmed +1 (38), Speech +1 (38), Explosives +3 (26), Barter +3 (24), Medicine +2 (42), Big Guns +4 (25)
Strong Back
Bobblehead (Lockpick)
Bobblehead (Sneak)
Xenotech Expert
Level 9
Small Guns +4 (42), Unarmed +2 (40), Speech +2 (40), Repair +2 (47), Barter +2 (26), Science +4 (37), Melee Weapons +3 (35), Big Guns +1 (26)
Commando
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Dean's Electronics => Repair +2 (49)
Dean's Electronics => Repair +2 (51)
Guns and Bullets => Small Guns +2 (44)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Level 10
Small Guns +1 (45), Energy Weapons +1 (27), Unarmed +4 (44), Speech +4 (44), Repair +1 (52), Explosives +1 (27), Barter +1 (27), Science +3 (40), Medicine +3 (45), Big Guns +1 (27)
Mysterious Stranger
Bobblehead (Melee Weapons)
Dream Crusher
Level 11
Sneak +2 (79), Energy Weapons +2 (29), Lockpick +3 (77), Repair +3 (55), Explosives +2 (29), Barter +3 (30), Science +1 (41), Melee Weapons +1 (46), Big Guns +3 (30)
Mister Sandman
Bobblehead (Barter)
Big Book of Science => Science +2 (43)
Nikola Tesla and You => Energy Weapons +2 (31)
Grognak the Barbarian => Melee Weapons +2 (48)
Grognak the Barbarian => Melee Weapons +2 (50)
Guns and Bullets => Small Guns +2 (47)
Guns and Bullets => Small Guns +2 (49)
Guns and Bullets => Small Guns +2 (51)
Duck and Cover! => Explosives +2 (31)
Level 12
Sneak +3 (92), Energy Weapons +2 (33), Lockpick +3 (80), Unarmed +2 (46), Explosives +2 (33), Science +3 (46), Medicine +2 (47), Big Guns +3 (33)
Silent Running
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Repair)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Bobblehead (Explosives)
Booster Shot
Level 13
Energy Weapons +3 (38), Unarmed +2 (48), Speech +4 (48), Science +1 (47), Medicine +5 (52), Big Guns +5 (38)
Sniper
Bobblehead (Big Guns)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
Level 14
Energy Weapons +2 (40), Unarmed +2 (50), Speech +2 (50), Explosives +5 (50), Science +3 (50), Melee Weapons +3 (55), Medicine +3 (55)
Contract Killer
Level 15
Sneak +4 (96), Small Guns +2 (53), Energy Weapons +2 (42), Lockpick +4 (94), Unarmed +1 (51), Speech +1 (51), Explosives +2 (52), Barter +2 (42), Big Guns +2 (52)
Animal Friend
Bobblehead (Energy Weapons)
Bobblehead (Science)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Level 16
Small Guns +5 (73), Energy Weapons +2 (54), Unarmed +4 (55), Speech +4 (55), Explosives +2 (54), Melee Weapons +1 (56), Medicine +1 (56), Big Guns +1 (53)
Tag! (Small Guns)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Level 17
Sneak +1 (97), Energy Weapons +1 (55), Lockpick +1 (95), Unarmed +2 (57), Speech +2 (57), Explosives +1 (55), Barter +3 (55), Science +3 (63), Melee Weapons +2 (58), Medicine +2 (58), Big Guns +2 (55)
Action Boy/Girl
Ant Sight
Level 18
Energy Weapons +3 (60), Unarmed +3 (60), Speech +3 (60), Explosives +3 (60), Barter +1 (56), Science +2 (65), Medicine +4 (62), Big Guns +1 (56)
Infiltrator
Level 19
Sneak +3 (100), Small Guns +6 (79), Energy Weapons +2 (62), Lockpick +3 (100), Explosives +2 (62), Melee Weapons +4 (62)
Better Criticals
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
Lying, Congressional Style => Speech +2 (62)
Paradise Lost => Speech +2 (64)
Pugilism Illustrated => Unarmed +2 (62)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (64)
Grognak the Barbarian => Melee Weapons +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Nikola Tesla and You => Energy Weapons +2 (64)
Duck and Cover! => Explosives +2 (64)
Level 20
Small Guns +4 (83), Energy Weapons +1 (65), Unarmed +1 (65), Speech +1 (65), Repair +7 (78), Explosives +1 (65), Barter +1 (65), Science +1 (66), Melee Weapons +1 (65), Medicine +1 (65), Big Guns +1 (65)
Grim Reaper's Sprint
Grognak the Barbarian => Melee Weapons +2 (67)
Grognak the Barbarian => Melee Weapons +2 (69)
Grognak the Barbarian => Melee Weapons +2 (71)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Level 21
Energy Weapons +1 (66), Unarmed +1 (66), Speech +1 (66), Repair +2 (80), Explosives +1 (66), Barter +1 (66), Science +2 (72), Melee Weapons +9 (80), Medicine +1 (66), Big Guns +1 (66)
Ninja
Auto Expert
Level 22
Small Guns +2 (85), Energy Weapons +2 (68), Unarmed +2 (68), Speech +2 (68), Repair +1 (81), Explosives +2 (68), Barter +2 (68), Science +3 (75), Medicine +2 (68), Big Guns +2 (68)
Puppies!
Dean's Electronics => Repair +2 (83)
Grognak the Barbarian => Melee Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (70)
Pugilism Illustrated => Unarmed +2 (70)
Lying, Congressional Style => Speech +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Duck and Cover! => Explosives +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
Level 23
Small Guns +3 (88), Unarmed +2 (72), Speech +2 (72), Repair +3 (86), Explosives +2 (72), Science +3 (78), Melee Weapons +4 (86), Medicine +1 (71)
Quantum Chemist
Nikola Tesla and You => Energy Weapons +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
Level 24
Small Guns +2 (90), Energy Weapons +2 (74), Unarmed +2 (74), Speech +2 (74), Repair +2 (88), Explosives +2 (74), Barter +2 (74), Science +2 (80), Melee Weapons +2 (88), Big Guns +2 (74)
Concentrated Fire
Pugilism Illustrated => Unarmed +2 (76)
Lying, Congressional Style => Speech +2 (76)
Duck and Cover! => Explosives +2 (76)
Nikola Tesla and You => Energy Weapons +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
Level 25
Small Guns +2 (97), Energy Weapons +2 (78), Unarmed +2 (78), Speech +2 (78), Repair +2 (95), Explosives +2 (78), Barter +2 (78), Science +1 (81), Melee Weapons +2 (90), Medicine +1 (72), Big Guns +2 (78)
Gun Nut
Superior Defender
Level 26
Small Guns +3 (100), Energy Weapons +2 (80), Unarmed +2 (80), Speech +2 (80), Repair +2 (97), Explosives +2 (80), Barter +2 (80), Science +1 (82), Medicine +2 (74), Big Guns +2 (80)
Nerves of Steel
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Level 27
Energy Weapons +2 (82), Unarmed +2 (82), Speech +2 (82), Repair +3 (100), Explosives +2 (82), Barter +2 (82), Science +2 (84), Melee Weapons +1 (91), Medicine +2 (82), Big Guns +2 (82)
Warmonger
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Duck and Cover! => Explosives +2 (84)
Grognak the Barbarian => Melee Weapons +2 (93)
Lying, Congressional Style => Speech +2 (84)
Pugilism Illustrated => Unarmed +2 (84)
Nikola Tesla and You => Energy Weapons +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
Level 28
Energy Weapons +2 (86), Unarmed +2 (86), Speech +2 (86), Explosives +2 (86), Barter +2 (86), Science +4 (94), Melee Weapons +2 (95), Medicine +2 (86), Big Guns +2 (86)
Deep Sleep
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
Level 29
Energy Weapons +3 (97), Unarmed +3 (97), Speech +2 (96), Explosives +2 (96), Barter +3 (97), Melee Weapons +1 (100), Medicine +3 (97), Big Guns +3 (97)
Cannibal
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Level 30
Energy Weapons +3 (100), Unarmed +3 (100), Barter +3 (100), Medicine +3 (100), Big Guns +3 (100)
Almost Perfect
Barkskin
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