Level 1
ST 7 PE 6 EN 6 CH 1 IN 8 AG 6 LK 6
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +3 (35), Lockpick +8 (40), Repair +4 (42), Medicine +3 (36)
Intense Training (IN)
Bobblehead (Intelligence)
Level 3
Small Guns +4 (39), Lockpick +10 (50), Repair +6 (50)
Intense Training (ST)
Bobblehead (Strength)
Level 4
Sneak +2 (20), Small Guns +6 (46), Lockpick +10 (61), Medicine +2 (41)
Intense Training (LK)
Ant Might
Level 5
Small Guns +4 (52), Lockpick +14 (75), Repair +2 (53)
Intense Training (AG)
Level 6
Small Guns +8 (60), Lockpick +5 (80), Repair +7 (60)
Bloody Mess
Level 7
Small Guns +5 (65), Lockpick +10 (90), Repair +5 (65)
Intense Training (LK)
Bobblehead (Lockpick)
Level 8
Small Guns +10 (75), Repair +10 (75)
Strong Back
Level 9
Small Guns +5 (80), Repair +5 (80), Medicine +10 (51)
Commando
Level 10
Small Guns +5 (85), Repair +5 (85), Science +1 (27), Medicine +9 (60)
Finesse
Level 11
Medicine +20 (80)
Intense Training (AG)
Level 12
Sneak +11 (35), Energy Weapons +1 (19), Science +3 (30), Medicine +5 (85)
Sniper
Level 13
Sneak +15 (51), Science +5 (36)
Intense Training (LK)
Level 14
Sneak +9 (62), Explosives +2 (21), Science +9 (45)
Intense Training (AG)
Level 15
Sneak +13 (75), Explosives +2 (25), Science +5 (50)
Intense Training (PE)
Level 16
Science +20 (85)
Tag! (Science)
Level 17
Energy Weapons +8 (30), Explosives +5 (30), Big Guns +7 (26)
Better Criticals (Science)
Level 18
Energy Weapons +10 (40), Explosives +10 (40)
Action Boy/Girl (Science)
Level 19
Energy Weapons +1 (51), Explosives +5 (45), Big Guns +14 (40)
Cyborg (Science)
Level 20
Energy Weapons +5 (56), Explosives +5 (50), Big Guns +10 (50)
Grim Reaper's Sprint (Science)