Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 7 LK 7
Lockpick, Small Guns, Sneak
Bobblehead (Medicine)
Level 2
Small Guns +2 (37), Lockpick +2 (35), Repair +6 (30), Explosives +7 (25), Science +1 (25), Medicine +1 (35)
Swift Learner
Level 3
Small Guns +14 (51), Repair +5 (35)
Lady Killer/Black Widow
Level 4
Small Guns +4 (55), Science +15 (40)
Educated
Level 5
Small Guns +5 (60), Repair +12 (47), Explosives +5 (30)
Comprehension
Level 6
Lockpick +15 (50), Sneak +4 (39), Repair +3 (50)
Entomologist
Level 7
Sneak +12 (51), Explosives +10 (40)
Gunslinger
Level 8
Sneak +9 (60), Repair +3 (53), Science +10 (50)
Strong Back
Level 9
Repair +7 (60), Explosives +10 (50), Medicine +5 (40)
Commando
Level 10
Energy Weapons +7 (25), Melee Weapons +1 (17), Big Guns +14 (30)
Finesse
Ant Sight
Wired Reflexes
Rad Regeneration
Level 11
Melee Weapons +12 (29), Big Guns +10 (40)
Toughness
Level 12
Explosives +8 (60), Melee Weapons +9 (38), Big Guns +5 (45)
Silent Running
Covert Ops
Power Armor Training
Level 13
Energy Weapons +3 (30), Science +2 (55), Melee Weapons +12 (50), Big Guns +5 (50)
Robotics Expert
Level 14
Science +2 (57), Medicine +20 (60)
Pyromaniac
Hematophage
Level 15
Small Guns +2 (65), Unarmed +4 (20), Speech +12 (20), Barter +1 (9), Science +3 (60)
Cyborg
Level 16
Unarmed +12 (32), Melee Weapons +10 (60)
Better Criticals
Barkskin
Level 17
Unarmed +22 (54)
Action Boy/Girl
Level 18
Unarmed +16 (70), Barter +1 (10), Melee Weapons +5 (65)
Paralyzing Palm
Level 19
Speech +12 (32), Barter +5 (15), Melee Weapons +5 (70)
Demolition Expert
Level 20
Barter +12 (27), Big Guns +10 (60)
Grim Reaper's Sprint
Level 21
Barter +22 (49)
Demolition Expert
Level 22
Small Guns +3 (68), Speech +8 (40), Barter +1 (50), Science +10 (70)
Quantum Chemist
Level 23
Small Guns +2 (70), Repair +10 (70), Explosives +10 (70)
Demolition Expert
Level 24
Energy Weapons +20 (60), Medicine +2 (62)
Concentrated Fire
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 25
Lockpick +10 (75), Medicine +12 (74)
Ninja
Level 26
Energy Weapons +1 (71), Lockpick +5 (80), Big Guns +10 (80), Medicine +6 (80)
Sniper
Level 27
Energy Weapons +9 (80), Speech +3 (53), Barter +10 (70)
Nerves of Steel
Level 28
Speech +19 (72), Barter +2 (72), Science +1 (81)
Iron Fist
Level 29
Small Guns +2 (82), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +1 (81), Speech +1 (73), Sneak +2 (82), Repair +2 (82), Explosives +2 (82), Barter +1 (73), Science +1 (82), Melee Weapons +2 (82), Big Guns +2 (82), Medicine +2 (82)
Iron Fist
Level 30
Small Guns +1 (88), Energy Weapons +2 (89), Lockpick +1 (88), Unarmed +1 (91), Sneak +1 (88), Repair +5 (88), Explosives +1 (88), Science +5 (88), Medicine +5 (88)
Almost Perfect
Paradise Lost => Speech +2 (92)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Dean's Electronics => Repair +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Pugilism Illustrated => Unarmed +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)