Strength
9
 
Perception
9
 
Endurance
8
 
Charisma
1
 
Intelligence
7
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
13%
 
Dmg Resist
20%
 
Hit Points
450
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
23
 
Big Guns
71
 
Energy Weapons
89
 
Explosives
79
 
Lockpick
94
 
Medicine
83
 
Melee Weapons
31
 
Repair
91
 
Science
94
 
Small Guns
91
 
Sneak
100
 
Speech
89
 
Unarmed
41
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 6 EN 6 CH 1 IN 6 AG 7 LK 7
Small Guns, Repair, and Sneak
Bobblehead (Medicine)
Level 2
Small Guns +3 (38), Speech +6 (14), Repair +5 (38), Barter +2 (10)
Intense Training (ST)
Bobblehead (Intelligence)
Grognak the Barbarian => Melee Weapons +1 (23)
Level 3
Sneak +3 (38), Lockpick +6 (24), Speech +6 (20), Science +2 (22)
Intense Training (EN)
Ant Sight
Level 4
Sneak +2 (40), Small Guns +2 (40), Lockpick +4 (30), Speech +2 (22), Repair +5 (45), Medicine +2 (32)
Educated
Lying, Congressional Style => Speech +1 (23)
Level 5
Sneak +5 (45), Small Guns +5 (45), Lockpick +5 (35), Speech +2 (25), Medicine +3 (35)
Comprehension
Big Book of Science => Science +2 (24)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Duck and Cover! => Explosives +2 (22)
D.C. Journal of Internal Medicine => Medicine +2 (39)
Bobblehead (Speech)
Lying, Congressional Style => Speech +2 (37)
Bobblehead (Strength)
Level 6
Sneak +5 (50), Small Guns +5 (50), Lockpick +10 (45)
Gunslinger
Bobblehead (Repair)
Duck and Cover! => Explosives +2 (24)
Level 7
Speech +8 (45), Repair +5 (60), Science +6 (30), Medicine +1 (40)
Toughness
Hematophage
Rad Regeneration
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
Big Book of Science => Science +2 (32)
Level 8
Lockpick +2 (47), Speech +5 (50), Science +8 (40), Medicine +5 (45)
Commando
Wired Reflexes
Dean's Electronics => Repair +2 (62)
Big Book of Science => Science +2 (42)
Tumblers Today => Lockpick +2 (49)
Tumblers Today => Lockpick +2 (51)
Dean's Electronics => Repair +2 (64)
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Pugilism Illustrated => Unarmed +2 (22)
Level 9
Lockpick +3 (54), Speech +4 (54), Science +8 (50), Medicine +5 (50)
Strong Back
Tumblers Today => Lockpick +2 (56)
Big Book of Science => Science +2 (52)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Pugilism Illustrated => Unarmed +2 (24)
Level 10
Speech +2 (60), Repair +6 (70), Explosives +4 (28), Science +8 (60)
Finesse
Bobblehead (Luck)
Bobblehead (Small Guns)
Nikola Tesla and You => Energy Weapons +2 (22)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Big Book of Science => Science +2 (62)
Guns and Bullets => Small Guns +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Level 11
Energy Weapons +7 (29), Lockpick +3 (59), Explosives +5 (33), Medicine +5 (55)
Intense Training (AG)
Tales of a Junktown Jerky Vendor => Barter +2 (14)
Grognak the Barbarian => Melee Weapons +2 (27)
Big Book of Science => Science +2 (64)
Bobblehead (Sneak)
Level 12
Sneak +1 (81), Small Guns +1 (73), Energy Weapons +4 (33), Repair +1 (75), Explosives +6 (39), Medicine +4 (59), Big Guns +3 (23)
Silent Running
Bobblehead (Lockpick)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
Tumblers Today => Lockpick +2 (71)
Tumblers Today => Lockpick +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (63)
Grognak the Barbarian => Melee Weapons +2 (29)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Guns and Bullets => Small Guns +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Pugilism Illustrated => Unarmed +2 (26)
Bobblehead (Agility)
Level 13
Lockpick +2 (75), Speech +1 (61), Explosives +10 (49), Science +1 (71), Medicine +2 (65), Big Guns +4 (29)
Sniper
Dean's Electronics => Repair +2 (77)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Duck and Cover! => Explosives +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Pugilism Illustrated => Unarmed +2 (28)
Level 14
Small Guns +2 (79), Energy Weapons +2 (49), Lockpick +4 (79), Speech +8 (69), Repair +2 (79), Medicine +2 (69)
Cyborg
Duck and Cover! => Explosives +2 (53)
Paradise Lost => Speech +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (16)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Lying, Congressional Style => Speech +2 (73)
Level 15
Energy Weapons +6 (55), Unarmed +1 (29), Explosives +6 (59), Barter +1 (19), Medicine +6 (75)
Adamantium Skeleton
Nikola Tesla and You => Energy Weapons +2 (57)
Tumblers Today => Lockpick +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Dean's Electronics => Repair +2 (81)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Lying, Congressional Style => Speech +2 (75)
Pugilism Illustrated => Unarmed +2 (31)
Level 16
Energy Weapons +8 (65), Speech +4 (79), Explosives +6 (65), Medicine +2 (79)
Action Boy/Girl
Bobblehead (Science)
Nikola Tesla and You => Energy Weapons +2 (67)
Duck and Cover! => Explosives +2 (67)
Tumblers Today => Lockpick +2 (83)
Guns and Bullets => Small Guns +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Level 17
Energy Weapons +2 (69), Lockpick +6 (89), Speech +4 (83), Repair +2 (83), Explosives +2 (69), Science +4 (89)
Better Criticals
Tales of a Junktown Jerky Vendor => Barter +2 (21)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
Lying, Congressional Style => Speech +2 (85)
Level 18
Small Guns +4 (85), Energy Weapons +4 (73), Repair +2 (85), Explosives +2 (71), Big Guns +8 (39)
Bloody Mess
Bobblehead (Energy Weapons)
Level 19
Small Guns +2 (87), Speech +2 (87), Repair +2 (87), Medicine +4 (83), Big Guns +10 (49)
Intense Training (PE)
Power Armor Training
Bobblehead (Perception)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Duck and Cover! => Explosives +2 (77)
Grognak the Barbarian => Melee Weapons +2 (31)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Big Book of Science => Science +2 (91)
Guns and Bullets => Small Guns +2 (89)
Lying, Congressional Style => Speech +2 (89)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Pugilism Illustrated => Unarmed +2 (37)
Pugilism Illustrated => Unarmed +2 (39)
Level 20
Small Guns +2 (91), Energy Weapons +2 (89), Lockpick +1 (94), Explosives +2 (79), Science +3 (94), Big Guns +10 (59)
Grim Reaper's Sprint
Bobblehead (Endurance)
Bobblehead (Big Guns)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
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