Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
40
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
45
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Light Step
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Rad Resistance
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 5 EN 8 CH 1 IN 9 AG 5 LK 8
Explosives, Repair, and Science
Level 2
Sneak +4 (20), Small Guns +3 (19), Lockpick +4 (22), Repair +1 (40), Science +1 (40), Medicine +6 (30)
Intense Training (PE)
Level 3
Sneak +5 (27), Energy Weapons +2 (20), Lockpick +3 (25), Speech +3 (11), Melee Weapons +6 (20)
Intense Training (AG)
Ant Might
Bobblehead (Intelligence)
Level 4
Sneak +3 (30), Small Guns +4 (25), Energy Weapons +5 (25), Lockpick +5 (30), Repair +3 (45)
Educated
Barkskin
Bobblehead (Repair)
Level 5
Sneak +5 (35), Speech +4 (15), Science +3 (45), Melee Weapons +3 (25), Medicine +8 (40)
Comprehension
Big Book of Science => Science +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (37)
Duck and Cover! => Explosives +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Grognak the Barbarian => Melee Weapons +2 (27)
Lying, Congressional Style => Speech +2 (17)
Guns and Bullets => Small Guns +2 (27)
Bobblehead (Medicine)
Bobblehead (Science)
Level 6
Sneak +3 (40), Small Guns +3 (30), Repair +5 (60), Science +3 (60), Melee Weapons +3 (30), Medicine +6 (58)
Toughness
Level 7
Sneak +5 (45), Energy Weapons +5 (30), Lockpick +5 (35), Explosives +1 (36), Melee Weapons +5 (35), Medicine +2 (60)
Bloody Mess
Duck and Cover! => Explosives +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Nikola Tesla and You => Energy Weapons +2 (32)
Pugilism Illustrated => Unarmed +2 (24)
Paradise Lost => Speech +2 (19)
Tumblers Today => Lockpick +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 8
Sneak +8 (65), Energy Weapons +3 (35), Lockpick +3 (40), Unarmed +1 (25), Speech +1 (20), Explosives +2 (40), Melee Weapons +5 (40)
Commando
Bobblehead (Melee Weapons)
Level 9
Energy Weapons +3 (38), Repair +5 (65), Melee Weapons +10 (60), Medicine +5 (65)
Strong Back
Bobblehead (Speech)
Level 10
Sneak +1 (66), Energy Weapons +7 (45), Lockpick +10 (50), Melee Weapons +5 (65)
Finesse
Bobblehead (Energy Weapons)
Level 11
Sneak +9 (75), Energy Weapons +4 (59), Melee Weapons +10 (75)
Scrounger
Bobblehead (Explosives)
Covert Ops
Level 12
Sneak +5 (80), Lockpick +3 (56), Speech +5 (35), Melee Weapons +5 (80), Medicine +5 (70)
Sniper
Level 13
Small Guns +2 (45), Energy Weapons +5 (64), Lockpick +9 (65), Science +7 (70)
Silent Running
Bobblehead (Lockpick)
Level 14
Small Guns +2 (47), Energy Weapons +11 (85), Speech +5 (40), Repair +5 (70)
Cyborg
Hematophage
Bobblehead (Barter)
Level 15
Small Guns +3 (50), Energy Weapons +5 (90), Lockpick +5 (80), Medicine +10 (80)
Adamantium Skeleton
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Pitt Fighter
Level 16
Energy Weapons +8 (98), Repair +10 (80), Science +5 (75)
Action Boy/Girl
Level 17
Sneak +5 (95), Energy Weapons +2 (100), Unarmed +5 (40), Speech +5 (45), Repair +5 (85), Medicine +1 (81)
Better Criticals
Level 18
Sneak +5 (100), Speech +4 (49), Repair +5 (90), Science +5 (80), Medicine +4 (85)
Light Step
Level 19
Small Guns +10 (60), Speech +1 (50), Repair +10 (100), Medicine +2 (87)
Concentrated Fire
Level 20
Speech +5 (55), Barter +10 (30), Science +5 (85), Medicine +3 (90)
Grim Reaper's Sprint
Level 21
Speech +13 (68), Medicine +10 (100)
Ninja
Level 22
Small Guns +5 (65), Speech +2 (70), Explosives +16 (66)
Puppies!
Level 23
Small Guns +4 (69), Lockpick +5 (85), Explosives +4 (70), Science +5 (90), Melee Weapons +5 (85)
Rad Resistance
Level 24
Small Guns +3 (72), Lockpick +5 (90), Explosives +10 (80), Melee Weapons +5 (90)
Quantum Chemist
Rad Regeneration
Wired Reflexes
Xenotech Expert
Superior Defender
Power Armor Training
Level 25
Small Guns +8 (80), Speech +5 (75), Science +10 (100)
Pyromaniac
Level 26
Lockpick +10 (100), Speech +5 (95), Explosives +5 (85), Big Guns +3 (35)
Tag! (Speech)
Level 27
Speech +5 (100), Explosives +8 (93), Melee Weapons +10 (100)
Intense Training (AG)
Level 28
Small Guns +16 (98), Explosives +7 (100)
Nerves of Steel
Level 29
Small Guns +2 (100), Barter +21 (51)
Explorer
Ghoul Ecology
Auto Expert
Level 30
Barter +23 (91)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Agility)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Booster Shot
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