Level 1
ST 8 PE 7 EN 3 CH 4 IN 5 AG 6 LK 7
Barter, Big Guns, and Energy Weapons
Bobblehead (Strength)
Ant Might
Big Book of Science => Science +1 (17)
Level 2
Energy Weapons +3 (38), Lockpick +5 (25), Explosives +4 (24), Barter +1 (30), Big Guns +2 (29)
Daddy's Boy/Girl
Level 3
Energy Weapons +2 (40), Lockpick +5 (30), Explosives +6 (30), Medicine +1 (22), Big Guns +1 (30)
Gun Nut
Bobblehead (Perception)
Auto Expert
Chinese Army: Special Ops Training Manual => Sneak +1 (19)
Level 4
Energy Weapons +3 (47), Lockpick +5 (39), Explosives +4 (38), Barter +1 (31), Big Guns +2 (32)
Intense Training (PE)
Bobblehead (Endurance)
Barkskin
D.C. Journal of Internal Medicine => Medicine +1 (23)
Level 5
Unarmed +6 (20), Speech +6 (20), Barter +3 (34)
Lady Killer/Black Widow
Bobblehead (Charisma)
Booster Shot
Dean's Electronics => Repair +1 (22)
Level 6
Energy Weapons +3 (50), Explosives +2 (45), Barter +4 (40), Big Guns +6 (40)
Little Leaguer
Bobblehead (Intelligence)
Covert Ops
Duck and Cover! => Explosives +1 (46)
Level 7
Barter +10 (50), Big Guns +6 (46)
Swift Learner
Bobblehead (Agility)
Dream Crusher
Grognak the Barbarian => Melee Weapons +1 (32)
Level 8
Energy Weapons +2 (52), Barter +10 (60), Big Guns +4 (50)
Thief
Bobblehead (Luck)
Ghoul Ecology
Lying, Congressional Style => Speech +1 (23)
Level 9
Barter +10 (70), Big Guns +6 (56)
Child at Heart
Bobblehead (Barter)
Hematophage
Guns and Bullets => Small Guns +1 (29)
Level 10
Energy Weapons +2 (54), Barter +10 (90), Big Guns +4 (60)
Comprehension
Bobblehead (Big Guns)
Pitt Fighter
Nikola Tesla and You => Energy Weapons +2 (56)
Level 11
Barter +10 (100), Big Guns +6 (76)
Educated
Bobblehead (Energy Weapons)
Power Armor Training
Paradise Lost => Speech +2 (25)
Level 12
Energy Weapons +4 (70), Lockpick +3 (50), Explosives +4 (50), Medicine +4 (29), Big Guns +4 (80)
Iron Fist
Bobblehead (Explosives)
Punga Power!
Pugilism Illustrated => Unarmed +2 (22)
Level 13
Energy Weapons +9 (79), Big Guns +10 (90)
Scoundrel
Bobblehead (Lockpick)
Rad Regeneration
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 14
Energy Weapons +1 (80), Explosives +8 (68), Big Guns +10 (100)
Bloody Mess
Bobblehead (Medicine)
Superior Defender
Tumblers Today => Lockpick +2 (62)
Level 15
Energy Weapons +10 (90), Lockpick +7 (69), Explosives +2 (70)
Demolition Expert
Level 16
Energy Weapons +10 (100), Explosives +9 (79)
Fortune Finder
Bobblehead (Melee Weapons)
Wired Reflexes
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 17
Lockpick +1 (70), Repair +6 (30), Explosives +1 (80), Science +2 (29), Melee Weapons +8 (50), Medicine +1 (40)
Gunslinger
Bobblehead (Repair)
Xenotech Expert
Level 18
Lockpick +9 (79), Explosives +10 (90)
Commando
Bobblehead (Science)
Level 19
Lockpick +1 (80), Explosives +10 (100), Medicine +8 (48)
Impartial Mediation
Bobblehead (Small Guns)
Level 20
Lockpick +10 (90), Melee Weapons +7 (57), Medicine +2 (50)
Scrounger
Bobblehead (Sneak)
Level 21
Lockpick +10 (100), Medicine +9 (59)
Finesse
Bobblehead (Speech)
Level 22
Sneak +3 (39), Small Guns +1 (40), Repair +10 (50), Science +1 (40), Melee Weapons +3 (60), Medicine +1 (60)
Here and Now
Bobblehead (Unarmed)
Level 23
Melee Weapons +9 (69), Medicine +10 (70)
Mysterious Stranger
Level 24
Repair +8 (58), Melee Weapons +1 (70), Medicine +10 (80)
Night Person
Level 25
Melee Weapons +9 (79), Medicine +10 (90)
Cannibal
Level 26
Repair +2 (60), Science +6 (46), Melee Weapons +1 (80), Medicine +10 (100)
Fast Metabolism
Level 27
Repair +9 (69), Melee Weapons +10 (90)
Pyromaniac
Level 28
Small Guns +4 (44), Repair +1 (70), Science +4 (50), Melee Weapons +10 (100)
Nerd Rage!
Level 29
Repair +10 (80), Science +9 (59)
Robotics Expert
Level 30
Sneak +1 (40), Small Guns +6 (50), Speech +1 (41), Repair +10 (90), Science +1 (60)
Sniper